BGJ-2022.1/Assets/Scripts/Player/Clop.cs

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2022-02-26 19:00:15 +03:00
using UnityEngine;
namespace Player
{
public class Clop : MonoBehaviour
{
private AudioSource audioSource = null;
private void Start() => audioSource = GetComponent<AudioSource>();
public void PlayClop() => audioSource.Play();
}
}