BGJ-2022.1/Assets/Scripts/Level/LevelEnd.cs

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2022-02-25 22:56:10 +03:00
namespace Level
{
using UnityEngine;
public class LevelEnd : MonoBehaviour
{
private Level level = null;
private void Awake() => level = GetComponentInParent<Level>();
public void EndLevel()
{
level.EndLevel();
Debug.Log(level.LevelNumber);
LevelManager.Instance.SwitchToLevel(level.LevelNumber + 1);
}
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}
}