20 lines
503 B
C#
20 lines
503 B
C#
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using Level;
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using UnityEngine;
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namespace Player
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{
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public class Death : MonoBehaviour
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{
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private AudioSource audioSource = null;
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private void Start() => audioSource = GetComponent<AudioSource>();
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public void Die()
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{
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LevelManager.Instance.CurrentLevel.Restart();
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// Playing it after the restart because when the player gets deactivated the sound stops so it doesn't play the sound at all
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audioSource.Play();
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}
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}
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}
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