BGJ-2022.1/Assets/Scripts/Interactable/Interactor/ColliderTriggerInteractor.cs

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2022-02-22 21:57:18 +03:00
using UnityEngine;
namespace Interactable.Interactor
{
[RequireComponent(typeof(Collider2D), typeof(Rigidbody2D))]
public class ColliderTriggerInteractor : MonoBehaviour
{
protected IInteractable interactable = null;
protected virtual void Start()
{
interactable = GetComponent<IInteractable>();
GetComponent<Collider2D>().isTrigger = true;
GetComponent<Rigidbody2D>().isKinematic = true;
}
protected virtual void OnTriggerEnter2D(Collider2D other) => interactable.Interact();
}
}