128 lines
3.1 KiB
C#
128 lines
3.1 KiB
C#
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using System;
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using Movement;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Player
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{
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public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
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{
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private Input.PlayerInput _controls;
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private Rigidbody2D _playerRigidbody2D;
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private SpriteRenderer _playerSpriteRenderer;
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private bool _moveKeyPressed;
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private bool _jumpKeyPressed;
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private bool _canJump = true;
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private bool _isOnAir;
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private float _xAxisValue;
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private void Awake()
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{
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this._playerRigidbody2D = GameObject.Find("Player").GetComponent<Rigidbody2D>();
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}
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private void OnEnable()
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{
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if (_controls == null)
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{
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_controls = new Input.PlayerInput();
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_controls.PlayerControl.SetCallbacks(this);
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}
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_controls.PlayerControl.Enable();
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}
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private void OnDisable()
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{
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_controls.Disable();
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}
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private void FixedUpdate()
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{
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if (_moveKeyPressed)
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Move(_xAxisValue);
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else
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_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
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if (_jumpKeyPressed)
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Jump();
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}
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// PAUSE METHODS
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public bool IsPaused { get; }
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public void Pause()
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{
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throw new NotImplementedException();
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}
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public void Resume()
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{
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throw new NotImplementedException();
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}
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// MOVE METHODS
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public float BaseSpeed { get; set; }
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public void Move(float value)
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{
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switch (_xAxisValue)
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{
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case < 0:
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_playerSpriteRenderer.flipX = true;
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break;
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case > 0:
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_playerSpriteRenderer.flipX = false;
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break;
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}
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_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
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_playerRigidbody2D.velocity.y);
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}
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private void Jump()
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{
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throw new NotImplementedException();
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}
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private void Climb()
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{
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throw new NotImplementedException();
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}
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// INPUT HANDLING
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public void OnMove(InputAction.CallbackContext context)
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{
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switch (context.canceled)
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{
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case true:
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_moveKeyPressed = false;
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break;
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case false:
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_moveKeyPressed = true;
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_xAxisValue = context.ReadValue<float>();
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break;
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}
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}
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public void OnJump(InputAction.CallbackContext context)
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{
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switch (context.canceled)
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{
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case true:
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_jumpKeyPressed = false;
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_canJump = true;
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break;
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case false:
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_jumpKeyPressed = true;
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break;
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}
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}
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}
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}
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