BGJ-2022.1/Assets/Scripts/Camera/CameraPlayerFinder.cs

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2022-02-25 23:38:09 +03:00
using Cinemachine;
using UnityEngine;
namespace Camera
{
public class CameraPlayerFinder : MonoBehaviour
{
private CinemachineVirtualCamera _cinemachineVirtualCamera;
private void Awake()
{
_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
}
private void Update()
{
if (_cinemachineVirtualCamera.Follow == null)
_cinemachineVirtualCamera.Follow = GameObject.Find("Player").transform;
}
}
}