fuck moving platforms
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@ -17,10 +17,12 @@ namespace Platforms
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private bool _goingToFuturePos;
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private bool _goingToFuturePos;
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private Rigidbody2D _platformRigidbody;
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private Rigidbody2D _platformRigidbody;
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private CollisionChecker _movingPlatformTrigger;
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private void Awake()
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private void Awake()
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{
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{
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_platformRigidbody = GetComponent<Rigidbody2D>();
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_platformRigidbody = GetComponent<Rigidbody2D>();
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_movingPlatformTrigger = GetComponentInChildren<CollisionChecker>();
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}
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}
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private void Start()
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private void Start()
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@ -58,19 +60,22 @@ namespace Platforms
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public void Move(float value)
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public void Move(float value)
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{
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{
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var position = transform.position;
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//var position = transform.position;
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switch (_goingToFuturePos)
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switch (_goingToFuturePos)
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{
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{
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case true:
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case true:
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_platformRigidbody.MovePosition(new Vector2(position.x + speed * GetDecision(xOffset),
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//_platformRigidbody.MovePosition(new Vector2(position.x + speed * GetDecision(xOffset),
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position.y + speed * GetDecision(yOffset)));
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//position.y + speed * GetDecision(yOffset)));
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transform.position = Vector3.MoveTowards(transform.position, _futurePos, speed * Time.deltaTime);
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if (Math.Abs(_futurePos.x - transform.position.x) < VerificationOffset &&
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if (Math.Abs(_futurePos.x - transform.position.x) < VerificationOffset &&
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Math.Abs(_futurePos.y - transform.position.y) < VerificationOffset)
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Math.Abs(_futurePos.y - transform.position.y) < VerificationOffset)
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_goingToFuturePos = false;
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_goingToFuturePos = false;
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break;
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break;
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case false:
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case false:
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_platformRigidbody.MovePosition(new Vector2(position.x + speed * -GetDecision(xOffset),
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//_platformRigidbody.MovePosition(new Vector2(position.x + speed * -GetDecision(xOffset),
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position.y + speed * -GetDecision(yOffset)));
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//position.y + speed * -GetDecision(yOffset)));
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transform.position = Vector3.MoveTowards(transform.position, _originalPos, speed * Time.deltaTime);
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if (Math.Abs(_originalPos.x - transform.position.x) < VerificationOffset &&
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if (Math.Abs(_originalPos.x - transform.position.x) < VerificationOffset &&
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Math.Abs(_originalPos.y - transform.position.y) < VerificationOffset)
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Math.Abs(_originalPos.y - transform.position.y) < VerificationOffset)
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_goingToFuturePos = true;
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_goingToFuturePos = true;
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height: 514.4
|
||||||
m_MinSize: {x: 200, y: 200}
|
m_MinSize: {x: 202, y: 221}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4002, y: 4021}
|
||||||
m_ActualView: {fileID: 2}
|
m_ActualView: {fileID: 2}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 10}
|
- {fileID: 10}
|
||||||
@ -690,9 +690,9 @@ MonoBehaviour:
|
|||||||
m_PlayAudio: 0
|
m_PlayAudio: 0
|
||||||
m_AudioPlay: 0
|
m_AudioPlay: 0
|
||||||
m_Position:
|
m_Position:
|
||||||
m_Target: {x: 7.612222, y: -1.4387107, z: -0.2254653}
|
m_Target: {x: 8.355493, y: -13.468705, z: 0.011292132}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 7.612222, y: -1.4387107, z: -0.2254653}
|
m_Value: {x: 8.355493, y: -13.468705, z: 0.011292132}
|
||||||
m_RenderMode: 0
|
m_RenderMode: 0
|
||||||
m_CameraMode:
|
m_CameraMode:
|
||||||
drawMode: 0
|
drawMode: 0
|
||||||
@ -743,9 +743,9 @@ MonoBehaviour:
|
|||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_Size:
|
m_Size:
|
||||||
m_Target: 9.087455
|
m_Target: 8.870777
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: 9.087455
|
m_Value: 8.870777
|
||||||
m_Ortho:
|
m_Ortho:
|
||||||
m_Target: 1
|
m_Target: 1
|
||||||
speed: 2
|
speed: 2
|
||||||
@ -789,8 +789,8 @@ MonoBehaviour:
|
|||||||
y: 514.4
|
y: 514.4
|
||||||
width: 880
|
width: 880
|
||||||
height: 216.39996
|
height: 216.39996
|
||||||
m_MinSize: {x: 102, y: 121}
|
m_MinSize: {x: 100, y: 100}
|
||||||
m_MaxSize: {x: 4002, y: 4021}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_ActualView: {fileID: 12}
|
m_ActualView: {fileID: 12}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 12}
|
- {fileID: 12}
|
||||||
@ -843,8 +843,8 @@ MonoBehaviour:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 352
|
width: 352
|
||||||
height: 730.8
|
height: 730.8
|
||||||
m_MinSize: {x: 276, y: 71}
|
m_MinSize: {x: 275, y: 50}
|
||||||
m_MaxSize: {x: 4001, y: 4021}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_ActualView: {fileID: 14}
|
m_ActualView: {fileID: 14}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 14}
|
- {fileID: 14}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user