Fixed Camera Point Added
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								Assets/Prefabs/Levels/Fixed Camera Point.prefab
									
									
									
									
									
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								Assets/Prefabs/Levels/Fixed Camera Point.prefab
									
									
									
									
									
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								Assets/Prefabs/Levels/Fixed Camera Point.prefab.meta
									
									
									
									
									
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								Assets/Prefabs/Levels/Fixed Camera Point.prefab.meta
									
									
									
									
									
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							@@ -0,0 +1,7 @@
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@@ -13,6 +13,8 @@ namespace Level
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        private GameObject instance = null;
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        private bool needsRestart = true;
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        public Transform FixedCameraPoint { get; private set; } = null;
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        public void SetLevel(int levelNumber)
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        {
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            LevelNumber = levelNumber;
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@@ -36,6 +38,8 @@ namespace Level
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            instance = Instantiate(prefab, transform.position, Quaternion.identity, transform);
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            StartingPoint = instance.transform.Find("Starting Point");
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            FixedCameraPoint = instance.transform.Find("Fixed Camera Point");
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            gameObject.SetActive(false);
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            needsRestart = false;
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        }
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@@ -36,6 +36,7 @@ namespace Level
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        }
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        private Level currentLevel = null;
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        public Level CurrentLevel => currentLevel;
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        private void Awake()
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        {
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