Fixed Camera Point Added
This commit is contained in:
parent
d6c026bd99
commit
1dc131645d
|
@ -0,0 +1,33 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3929850441380138760
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5137337335022132405}
|
||||
m_Layer: 0
|
||||
m_Name: Fixed Camera Point
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5137337335022132405
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3929850441380138760}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8bb5d26746f32bd41bb00bc9809065ac
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,6 +13,8 @@ namespace Level
|
|||
private GameObject instance = null;
|
||||
private bool needsRestart = true;
|
||||
|
||||
public Transform FixedCameraPoint { get; private set; } = null;
|
||||
|
||||
public void SetLevel(int levelNumber)
|
||||
{
|
||||
LevelNumber = levelNumber;
|
||||
|
@ -36,6 +38,8 @@ namespace Level
|
|||
|
||||
instance = Instantiate(prefab, transform.position, Quaternion.identity, transform);
|
||||
StartingPoint = instance.transform.Find("Starting Point");
|
||||
FixedCameraPoint = instance.transform.Find("Fixed Camera Point");
|
||||
|
||||
gameObject.SetActive(false);
|
||||
needsRestart = false;
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ namespace Level
|
|||
}
|
||||
|
||||
private Level currentLevel = null;
|
||||
public Level CurrentLevel => currentLevel;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue