Updated PlayerController.cs
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										292
									
								
								Assets/Input/Player.cs
									
									
									
									
									
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								Assets/Input/Player.cs
									
									
									
									
									
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					//------------------------------------------------------------------------------
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					// <auto-generated>
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					//     This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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					//     version 1.3.0
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					//     from Assets/Input/Player.inputactions
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					//
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					//     Changes to this file may cause incorrect behavior and will be lost if
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					//     the code is regenerated.
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					// </auto-generated>
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					//------------------------------------------------------------------------------
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					using System;
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					using System.Collections;
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					using System.Collections.Generic;
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					using UnityEngine.InputSystem;
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					using UnityEngine.InputSystem.Utilities;
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					namespace Input
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					{
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					    public partial class @PlayerInput : IInputActionCollection2, IDisposable
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					    {
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					        public InputActionAsset asset { get; }
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					        public @PlayerInput()
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					        {
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					            asset = InputActionAsset.FromJson(@"{
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					    ""name"": ""Player"",
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					    ""maps"": [
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					        {
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					            ""name"": ""PlayerControl"",
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					            ""id"": ""6b283d13-6660-4d53-8e92-97340d3e7e40"",
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					            ""actions"": [
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					                {
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					                    ""name"": ""Move"",
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					                    ""type"": ""Button"",
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					                    ""id"": ""d609b7bd-de59-47fe-be7c-eab846108ebb"",
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					                    ""expectedControlType"": ""Button"",
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					                    ""processors"": """",
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					                    ""interactions"": """",
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					                    ""initialStateCheck"": false
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					                },
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					                {
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					                    ""name"": ""Jump"",
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					                    ""type"": ""Button"",
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					                    ""id"": ""838b4154-0282-407c-860e-970ffb1a69dc"",
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					                    ""expectedControlType"": ""Button"",
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					                    ""processors"": """",
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					                    ""interactions"": """",
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					                    ""initialStateCheck"": false
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					                }
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					            ],
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					            ""bindings"": [
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					                {
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					                    ""name"": ""1D Axis Keyboard"",
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					                    ""id"": ""f1eaf8e5-b149-4905-a8a9-121890ee136c"",
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					                    ""path"": ""1DAxis"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": """",
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					                    ""action"": ""Move"",
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					                    ""isComposite"": true,
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					                    ""isPartOfComposite"": false
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					                },
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					                {
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					                    ""name"": ""negative"",
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					                    ""id"": ""a9afa3f2-ec1f-430d-a41b-77d221b7d656"",
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					                    ""path"": ""<Keyboard>/leftArrow"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": ""KeyBoard"",
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					                    ""action"": ""Move"",
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					                    ""isComposite"": false,
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					                    ""isPartOfComposite"": true
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					                },
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			||||||
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					                {
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			||||||
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					                    ""name"": ""positive"",
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					                    ""id"": ""064aa7d7-b08b-4cea-915f-e225e5c62072"",
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					                    ""path"": ""<Keyboard>/rightArrow"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": ""KeyBoard"",
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					                    ""action"": ""Move"",
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					                    ""isComposite"": false,
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					                    ""isPartOfComposite"": true
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					                },
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					                {
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					                    ""name"": ""1D Axis Gamepad"",
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					                    ""id"": ""93eaa249-8b44-4767-b233-0ed70a500631"",
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					                    ""path"": ""1DAxis"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": """",
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					                    ""action"": ""Move"",
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					                    ""isComposite"": true,
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					                    ""isPartOfComposite"": false
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					                },
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					                {
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					                    ""name"": ""negative"",
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					                    ""id"": ""084c37a9-d0a1-4ffa-988b-301e97060e91"",
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					                    ""path"": ""<Gamepad>/leftStick/left"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": ""Controller"",
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					                    ""action"": ""Move"",
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					                    ""isComposite"": false,
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					                    ""isPartOfComposite"": true
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					                },
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					                {
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					                    ""name"": ""positive"",
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					                    ""id"": ""a0c7812a-cdf9-4a02-9394-ea1ea5bd3d37"",
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					                    ""path"": ""<Gamepad>/leftStick/right"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": ""Controller"",
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					                    ""action"": ""Move"",
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					                    ""isComposite"": false,
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					                    ""isPartOfComposite"": true
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					                },
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					                {
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					                    ""name"": """",
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					                    ""id"": ""7e8fccb6-fdf3-48f1-a967-3ade3adf570a"",
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					                    ""path"": ""<Keyboard>/space"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": ""KeyBoard"",
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					                    ""action"": ""Jump"",
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					                    ""isComposite"": false,
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					                    ""isPartOfComposite"": false
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					                },
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			||||||
 | 
					                {
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			||||||
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					                    ""name"": """",
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			||||||
 | 
					                    ""id"": ""868cbe30-e640-4d8d-b818-a57529b316c8"",
 | 
				
			||||||
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					                    ""path"": ""<Gamepad>/buttonSouth"",
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					                    ""interactions"": """",
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					                    ""processors"": """",
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					                    ""groups"": ""Controller"",
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					                    ""action"": ""Jump"",
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					                    ""isComposite"": false,
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			||||||
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					                    ""isPartOfComposite"": false
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					                }
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					            ]
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					        }
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					    ],
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					    ""controlSchemes"": [
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					        {
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					            ""name"": ""Controller"",
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					            ""bindingGroup"": ""Controller"",
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					            ""devices"": [
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					                {
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					                    ""devicePath"": ""<Gamepad>"",
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					                    ""isOptional"": false,
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					                    ""isOR"": false
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					                }
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					            ]
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					        },
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					        {
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					            ""name"": ""KeyBoard"",
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					            ""bindingGroup"": ""KeyBoard"",
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					            ""devices"": [
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					                {
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					                    ""devicePath"": ""<Keyboard>"",
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					                    ""isOptional"": false,
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					                    ""isOR"": false
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					                }
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					            ]
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					        }
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					    ]
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					}");
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					            // PlayerControl
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					            m_PlayerControl = asset.FindActionMap("PlayerControl", throwIfNotFound: true);
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					            m_PlayerControl_Move = m_PlayerControl.FindAction("Move", throwIfNotFound: true);
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					            m_PlayerControl_Jump = m_PlayerControl.FindAction("Jump", throwIfNotFound: true);
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					        }
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					        public void Dispose()
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					        {
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					            UnityEngine.Object.Destroy(asset);
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					        }
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					        public InputBinding? bindingMask
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					        {
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					            get => asset.bindingMask;
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					            set => asset.bindingMask = value;
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					        }
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					        public ReadOnlyArray<InputDevice>? devices
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					        {
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					            get => asset.devices;
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					            set => asset.devices = value;
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					        }
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					        public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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					        public bool Contains(InputAction action)
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					        {
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					            return asset.Contains(action);
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					        }
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					        public IEnumerator<InputAction> GetEnumerator()
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					        {
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					            return asset.GetEnumerator();
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					        }
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					        IEnumerator IEnumerable.GetEnumerator()
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					        {
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					            return GetEnumerator();
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					        }
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					        public void Enable()
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					        {
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					            asset.Enable();
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					        }
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					        public void Disable()
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					        {
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					            asset.Disable();
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					        }
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					        public IEnumerable<InputBinding> bindings => asset.bindings;
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					        public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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					        {
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					            return asset.FindAction(actionNameOrId, throwIfNotFound);
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					        }
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					        public int FindBinding(InputBinding bindingMask, out InputAction action)
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					        {
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					            return asset.FindBinding(bindingMask, out action);
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					        }
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					        // PlayerControl
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					        private readonly InputActionMap m_PlayerControl;
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					        private IPlayerControlActions m_PlayerControlActionsCallbackInterface;
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					        private readonly InputAction m_PlayerControl_Move;
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					        private readonly InputAction m_PlayerControl_Jump;
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					        public struct PlayerControlActions
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					        {
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 | 
					            private @PlayerInput m_Wrapper;
 | 
				
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 | 
					            public PlayerControlActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
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 | 
					            public InputAction @Move => m_Wrapper.m_PlayerControl_Move;
 | 
				
			||||||
 | 
					            public InputAction @Jump => m_Wrapper.m_PlayerControl_Jump;
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					            public InputActionMap Get() { return m_Wrapper.m_PlayerControl; }
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 | 
					            public void Enable() { Get().Enable(); }
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 | 
					            public void Disable() { Get().Disable(); }
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			||||||
 | 
					            public bool enabled => Get().enabled;
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 | 
					            public static implicit operator InputActionMap(PlayerControlActions set) { return set.Get(); }
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 | 
					            public void SetCallbacks(IPlayerControlActions instance)
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 | 
					            {
 | 
				
			||||||
 | 
					                if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
 | 
				
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 | 
					                {
 | 
				
			||||||
 | 
					                    @Move.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
 | 
				
			||||||
 | 
					                    @Move.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
 | 
				
			||||||
 | 
					                    @Move.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
 | 
				
			||||||
 | 
					                    @Jump.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
 | 
				
			||||||
 | 
					                    @Jump.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
 | 
				
			||||||
 | 
					                    @Jump.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
 | 
				
			||||||
 | 
					                if (instance != null)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    @Move.started += instance.OnMove;
 | 
				
			||||||
 | 
					                    @Move.performed += instance.OnMove;
 | 
				
			||||||
 | 
					                    @Move.canceled += instance.OnMove;
 | 
				
			||||||
 | 
					                    @Jump.started += instance.OnJump;
 | 
				
			||||||
 | 
					                    @Jump.performed += instance.OnJump;
 | 
				
			||||||
 | 
					                    @Jump.canceled += instance.OnJump;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public PlayerControlActions @PlayerControl => new PlayerControlActions(this);
 | 
				
			||||||
 | 
					        private int m_ControllerSchemeIndex = -1;
 | 
				
			||||||
 | 
					        public InputControlScheme ControllerScheme
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (m_ControllerSchemeIndex == -1) m_ControllerSchemeIndex = asset.FindControlSchemeIndex("Controller");
 | 
				
			||||||
 | 
					                return asset.controlSchemes[m_ControllerSchemeIndex];
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        private int m_KeyBoardSchemeIndex = -1;
 | 
				
			||||||
 | 
					        public InputControlScheme KeyBoardScheme
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (m_KeyBoardSchemeIndex == -1) m_KeyBoardSchemeIndex = asset.FindControlSchemeIndex("KeyBoard");
 | 
				
			||||||
 | 
					                return asset.controlSchemes[m_KeyBoardSchemeIndex];
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public interface IPlayerControlActions
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            void OnMove(InputAction.CallbackContext context);
 | 
				
			||||||
 | 
					            void OnJump(InputAction.CallbackContext context);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
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										14
									
								
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										Normal file
									
								
							
							
						
						
									
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										7
									
								
								Assets/Scenes/OverDevScene.unity.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Assets/Scenes/OverDevScene.unity.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
				
			|||||||
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					fileFormatVersion: 2
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					guid: 332bf4bdb8b87e5498fdcfaab68eb67e
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					  externalObjects: {}
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@@ -1,3 +0,0 @@
 | 
				
			|||||||
fileFormatVersion: 2
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					 | 
				
			||||||
guid: b408a30f09ef434ba0049326be060a01
 | 
					 | 
				
			||||||
timeCreated: 1645440974
 | 
					 | 
				
			||||||
@@ -1,6 +0,0 @@
 | 
				
			|||||||
namespace Entity
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    public interface IMovement
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,3 +0,0 @@
 | 
				
			|||||||
fileFormatVersion: 2
 | 
					 | 
				
			||||||
guid: 9f2ac0c9f14b4b33a8a3c656d94ecad2
 | 
					 | 
				
			||||||
timeCreated: 1645440963
 | 
					 | 
				
			||||||
@@ -1,8 +0,0 @@
 | 
				
			|||||||
using UnityEngine;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace Entity.Player
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    public class PlayerController : MonoBehaviour, IMovement
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
							
								
								
									
										3
									
								
								Assets/Scripts/Orientation.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Assets/Scripts/Orientation.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
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					guid: 2e7bd18e73b54264ba94803d6535b10c
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 | 
					timeCreated: 1645462463
 | 
				
			||||||
							
								
								
									
										8
									
								
								Assets/Scripts/Orientation/Orientation.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Assets/Scripts/Orientation/Orientation.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
				
			|||||||
 | 
					namespace Orientation
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public enum Orientation
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Left,
 | 
				
			||||||
 | 
					        Right
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										3
									
								
								Assets/Scripts/Orientation/Orientation.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Assets/Scripts/Orientation/Orientation.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
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			|||||||
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					fileFormatVersion: 2
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			||||||
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					guid: 5ec0be57a6f644319bcf493cfbbb7495
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			||||||
 | 
					timeCreated: 1645462472
 | 
				
			||||||
							
								
								
									
										128
									
								
								Assets/Scripts/Player/PlayerController.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										128
									
								
								Assets/Scripts/Player/PlayerController.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,128 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using Movement;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					using UnityEngine.InputSystem;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Player
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        private Input.PlayerInput _controls;
 | 
				
			||||||
 | 
					        private Rigidbody2D _playerRigidbody2D;
 | 
				
			||||||
 | 
					        private SpriteRenderer _playerSpriteRenderer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private bool _moveKeyPressed;
 | 
				
			||||||
 | 
					        private bool _jumpKeyPressed;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private bool _canJump = true;
 | 
				
			||||||
 | 
					        private bool _isOnAir;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private float _xAxisValue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void Awake()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            this._playerRigidbody2D = GameObject.Find("Player").GetComponent<Rigidbody2D>();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void OnEnable()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (_controls == null)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                _controls = new Input.PlayerInput();
 | 
				
			||||||
 | 
					                _controls.PlayerControl.SetCallbacks(this);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            _controls.PlayerControl.Enable();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void OnDisable()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _controls.Disable();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void FixedUpdate()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (_moveKeyPressed)
 | 
				
			||||||
 | 
					                Move(_xAxisValue);
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                _playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (_jumpKeyPressed)
 | 
				
			||||||
 | 
					                Jump();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // PAUSE METHODS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public bool IsPaused { get; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void Pause()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            throw new NotImplementedException();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void Resume()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            throw new NotImplementedException();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // MOVE METHODS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public float BaseSpeed { get; set; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void Move(float value)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            switch (_xAxisValue)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                case < 0:
 | 
				
			||||||
 | 
					                    _playerSpriteRenderer.flipX = true;
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case > 0:
 | 
				
			||||||
 | 
					                    _playerSpriteRenderer.flipX = false;
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            _playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
 | 
				
			||||||
 | 
					                _playerRigidbody2D.velocity.y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void Jump()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            throw new NotImplementedException();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void Climb()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            throw new NotImplementedException();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // INPUT HANDLING
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void OnMove(InputAction.CallbackContext context)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            switch (context.canceled)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                case true:
 | 
				
			||||||
 | 
					                    _moveKeyPressed = false;
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case false:
 | 
				
			||||||
 | 
					                    _moveKeyPressed = true;
 | 
				
			||||||
 | 
					                    _xAxisValue = context.ReadValue<float>();
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void OnJump(InputAction.CallbackContext context)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            switch (context.canceled)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                case true:
 | 
				
			||||||
 | 
					                    _jumpKeyPressed = false;
 | 
				
			||||||
 | 
					                    _canJump = true;
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case false:
 | 
				
			||||||
 | 
					                    _jumpKeyPressed = true;
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -8,7 +8,7 @@ TagManager:
 | 
				
			|||||||
  - Default
 | 
					  - Default
 | 
				
			||||||
  - TransparentFX
 | 
					  - TransparentFX
 | 
				
			||||||
  - Ignore Raycast
 | 
					  - Ignore Raycast
 | 
				
			||||||
  - 
 | 
					  - Ground
 | 
				
			||||||
  - Water
 | 
					  - Water
 | 
				
			||||||
  - UI
 | 
					  - UI
 | 
				
			||||||
  - Player
 | 
					  - Player
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,6 +11,9 @@ EditorUserSettings:
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    RecentlyUsedSceneGuid-1:
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					    RecentlyUsedSceneGuid-1:
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      flags: 0
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					    RecentlyUsedSceneGuid-2:
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    vcSharedLogLevel:
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      value: 0d5e400f0650
 | 
					      value: 0d5e400f0650
 | 
				
			||||||
      flags: 0
 | 
					      flags: 0
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user