Updated PlayerController.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/Input/Player.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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namespace Input
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{
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public partial class @PlayerInput : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @PlayerInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""Player"",
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""maps"": [
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{
|
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""name"": ""PlayerControl"",
|
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""id"": ""6b283d13-6660-4d53-8e92-97340d3e7e40"",
|
||||
""actions"": [
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||||
{
|
||||
""name"": ""Move"",
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||||
""type"": ""Button"",
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||||
""id"": ""d609b7bd-de59-47fe-be7c-eab846108ebb"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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||||
""interactions"": """",
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""initialStateCheck"": false
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||||
},
|
||||
{
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||||
""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""838b4154-0282-407c-860e-970ffb1a69dc"",
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||||
""expectedControlType"": ""Button"",
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""processors"": """",
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||||
""interactions"": """",
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||||
""initialStateCheck"": false
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||||
}
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||||
],
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""bindings"": [
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||||
{
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""name"": ""1D Axis Keyboard"",
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""id"": ""f1eaf8e5-b149-4905-a8a9-121890ee136c"",
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""path"": ""1DAxis"",
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""interactions"": """",
|
||||
""processors"": """",
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||||
""groups"": """",
|
||||
""action"": ""Move"",
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||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
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||||
},
|
||||
{
|
||||
""name"": ""negative"",
|
||||
""id"": ""a9afa3f2-ec1f-430d-a41b-77d221b7d656"",
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""path"": ""<Keyboard>/leftArrow"",
|
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""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""KeyBoard"",
|
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""action"": ""Move"",
|
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""isComposite"": false,
|
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""isPartOfComposite"": true
|
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},
|
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{
|
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""name"": ""positive"",
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""id"": ""064aa7d7-b08b-4cea-915f-e225e5c62072"",
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""path"": ""<Keyboard>/rightArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyBoard"",
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||||
""action"": ""Move"",
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||||
""isComposite"": false,
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""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""1D Axis Gamepad"",
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||||
""id"": ""93eaa249-8b44-4767-b233-0ed70a500631"",
|
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""path"": ""1DAxis"",
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""interactions"": """",
|
||||
""processors"": """",
|
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""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
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{
|
||||
""name"": ""negative"",
|
||||
""id"": ""084c37a9-d0a1-4ffa-988b-301e97060e91"",
|
||||
""path"": ""<Gamepad>/leftStick/left"",
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""interactions"": """",
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""processors"": """",
|
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""groups"": ""Controller"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""a0c7812a-cdf9-4a02-9394-ea1ea5bd3d37"",
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""path"": ""<Gamepad>/leftStick/right"",
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""interactions"": """",
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""processors"": """",
|
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""groups"": ""Controller"",
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""action"": ""Move"",
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||||
""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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||||
""name"": """",
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||||
""id"": ""7e8fccb6-fdf3-48f1-a967-3ade3adf570a"",
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||||
""path"": ""<Keyboard>/space"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
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""groups"": ""KeyBoard"",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
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""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""868cbe30-e640-4d8d-b818-a57529b316c8"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
|
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""processors"": """",
|
||||
""groups"": ""Controller"",
|
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Controller"",
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""bindingGroup"": ""Controller"",
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""devices"": [
|
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{
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||||
""devicePath"": ""<Gamepad>"",
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""isOptional"": false,
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||||
""isOR"": false
|
||||
}
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||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""KeyBoard"",
|
||||
""bindingGroup"": ""KeyBoard"",
|
||||
""devices"": [
|
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{
|
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""devicePath"": ""<Keyboard>"",
|
||||
""isOptional"": false,
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||||
""isOR"": false
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}
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||||
]
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}
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]
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}");
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// PlayerControl
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m_PlayerControl = asset.FindActionMap("PlayerControl", throwIfNotFound: true);
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m_PlayerControl_Move = m_PlayerControl.FindAction("Move", throwIfNotFound: true);
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m_PlayerControl_Jump = m_PlayerControl.FindAction("Jump", throwIfNotFound: true);
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}
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public void Dispose()
|
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{
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UnityEngine.Object.Destroy(asset);
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}
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|
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public InputBinding? bindingMask
|
||||
{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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||||
}
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||||
|
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public ReadOnlyArray<InputDevice>? devices
|
||||
{
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get => asset.devices;
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set => asset.devices = value;
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}
|
||||
|
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
|
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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||||
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// PlayerControl
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private readonly InputActionMap m_PlayerControl;
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private IPlayerControlActions m_PlayerControlActionsCallbackInterface;
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private readonly InputAction m_PlayerControl_Move;
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private readonly InputAction m_PlayerControl_Jump;
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public struct PlayerControlActions
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{
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private @PlayerInput m_Wrapper;
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public PlayerControlActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Move => m_Wrapper.m_PlayerControl_Move;
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public InputAction @Jump => m_Wrapper.m_PlayerControl_Jump;
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public InputActionMap Get() { return m_Wrapper.m_PlayerControl; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(PlayerControlActions set) { return set.Get(); }
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public void SetCallbacks(IPlayerControlActions instance)
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{
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if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
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{
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@Move.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
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@Move.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
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@Move.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
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@Jump.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
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@Jump.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
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@Jump.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
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}
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m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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||||
@Move.canceled += instance.OnMove;
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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}
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}
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}
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public PlayerControlActions @PlayerControl => new PlayerControlActions(this);
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private int m_ControllerSchemeIndex = -1;
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public InputControlScheme ControllerScheme
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{
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||||
get
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||||
{
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||||
if (m_ControllerSchemeIndex == -1) m_ControllerSchemeIndex = asset.FindControlSchemeIndex("Controller");
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||||
return asset.controlSchemes[m_ControllerSchemeIndex];
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||||
}
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||||
}
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||||
private int m_KeyBoardSchemeIndex = -1;
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||||
public InputControlScheme KeyBoardScheme
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||||
{
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||||
get
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||||
{
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||||
if (m_KeyBoardSchemeIndex == -1) m_KeyBoardSchemeIndex = asset.FindControlSchemeIndex("KeyBoard");
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||||
return asset.controlSchemes[m_KeyBoardSchemeIndex];
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||||
}
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||||
}
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public interface IPlayerControlActions
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{
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void OnMove(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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||||
}
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||||
}
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||||
}
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{
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"name": "Player",
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||||
"maps": [
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{
|
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"name": "PlayerControl",
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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}
|
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|
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},
|
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{
|
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"name": "KeyBoard",
|
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"bindingGroup": "KeyBoard",
|
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|
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|
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|
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|
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|
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &1816931261
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1816931259}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.79, y: -0.89, z: 0}
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m_LocalScale: {x: 6.1417, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 332bf4bdb8b87e5498fdcfaab68eb67e
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: b408a30f09ef434ba0049326be060a01
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timeCreated: 1645440974
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|
@ -1,6 +0,0 @@
|
|||
namespace Entity
|
||||
{
|
||||
public interface IMovement
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 9f2ac0c9f14b4b33a8a3c656d94ecad2
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timeCreated: 1645440963
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@ -1,8 +0,0 @@
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using UnityEngine;
|
||||
|
||||
namespace Entity.Player
|
||||
{
|
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public class PlayerController : MonoBehaviour, IMovement
|
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{
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2e7bd18e73b54264ba94803d6535b10c
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timeCreated: 1645462463
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@ -0,0 +1,8 @@
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namespace Orientation
|
||||
{
|
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public enum Orientation
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{
|
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Left,
|
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Right
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5ec0be57a6f644319bcf493cfbbb7495
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timeCreated: 1645462472
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@ -0,0 +1,128 @@
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using System;
|
||||
using Movement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Player
|
||||
{
|
||||
public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
|
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{
|
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private Input.PlayerInput _controls;
|
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private Rigidbody2D _playerRigidbody2D;
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private SpriteRenderer _playerSpriteRenderer;
|
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|
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private bool _moveKeyPressed;
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private bool _jumpKeyPressed;
|
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|
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private bool _canJump = true;
|
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private bool _isOnAir;
|
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|
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private float _xAxisValue;
|
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|
||||
private void Awake()
|
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{
|
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this._playerRigidbody2D = GameObject.Find("Player").GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
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private void OnEnable()
|
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{
|
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if (_controls == null)
|
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{
|
||||
_controls = new Input.PlayerInput();
|
||||
_controls.PlayerControl.SetCallbacks(this);
|
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}
|
||||
|
||||
_controls.PlayerControl.Enable();
|
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}
|
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|
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private void OnDisable()
|
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{
|
||||
_controls.Disable();
|
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}
|
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|
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private void FixedUpdate()
|
||||
{
|
||||
if (_moveKeyPressed)
|
||||
Move(_xAxisValue);
|
||||
else
|
||||
_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
|
||||
|
||||
if (_jumpKeyPressed)
|
||||
Jump();
|
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}
|
||||
|
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// PAUSE METHODS
|
||||
|
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public bool IsPaused { get; }
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// MOVE METHODS
|
||||
|
||||
public float BaseSpeed { get; set; }
|
||||
|
||||
public void Move(float value)
|
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{
|
||||
switch (_xAxisValue)
|
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{
|
||||
case < 0:
|
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_playerSpriteRenderer.flipX = true;
|
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break;
|
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case > 0:
|
||||
_playerSpriteRenderer.flipX = false;
|
||||
break;
|
||||
}
|
||||
|
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_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
|
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_playerRigidbody2D.velocity.y);
|
||||
}
|
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|
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private void Jump()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private void Climb()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
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|
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// INPUT HANDLING
|
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|
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public void OnMove(InputAction.CallbackContext context)
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{
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switch (context.canceled)
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{
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case true:
|
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_moveKeyPressed = false;
|
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break;
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case false:
|
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_moveKeyPressed = true;
|
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_xAxisValue = context.ReadValue<float>();
|
||||
break;
|
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}
|
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}
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|
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public void OnJump(InputAction.CallbackContext context)
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{
|
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switch (context.canceled)
|
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{
|
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case true:
|
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_jumpKeyPressed = false;
|
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_canJump = true;
|
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break;
|
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case false:
|
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_jumpKeyPressed = true;
|
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break;
|
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}
|
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}
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}
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}
|
|
@ -8,7 +8,7 @@ TagManager:
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- Default
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- TransparentFX
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- Ignore Raycast
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-
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- Ground
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- Water
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- UI
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- Player
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|
|
|
@ -11,6 +11,9 @@ EditorUserSettings:
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RecentlyUsedSceneGuid-1:
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value: 06550c57540350025c0b0f2747220a44174f4b73297070642b714465b0e6366e
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flags: 0
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RecentlyUsedSceneGuid-2:
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value: 5002060403010b5f0f560e7a47260a444f4f1e2e2f2e27312f7f4536e0b6633d
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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flags: 0
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|
|
Loading…
Reference in New Issue