Player On Wall Animation Added
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@@ -47,6 +47,7 @@ namespace Player
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private const string IsMovingParameter = "IsMoving";
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private const string IsGroundedParameter = "IsGrounded";
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private const string IsWalledParameter = "IsWalled";
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private Animator animator = null;
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private void Awake()
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@@ -115,7 +116,9 @@ namespace Player
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_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
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animator.SetBool(IsMovingParameter, false);
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}
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animator.SetBool(IsGroundedParameter, _playerGroundTrigger.IsCollided);
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animator.SetBool(IsWalledParameter, _playerWallTriggerLeft.IsCollided || _playerWallTriggerRight.IsCollided);
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if (_jumpKeyPressed && _playerGroundTrigger.IsCollided && _canJump)
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Jump();
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