Player On Wall Animation Added
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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@ -47,6 +47,7 @@ namespace Player
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private const string IsMovingParameter = "IsMoving";
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private const string IsMovingParameter = "IsMoving";
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private const string IsGroundedParameter = "IsGrounded";
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private const string IsGroundedParameter = "IsGrounded";
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private const string IsWalledParameter = "IsWalled";
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private Animator animator = null;
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private Animator animator = null;
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private void Awake()
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private void Awake()
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@ -115,7 +116,9 @@ namespace Player
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_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
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_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
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animator.SetBool(IsMovingParameter, false);
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animator.SetBool(IsMovingParameter, false);
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}
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}
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animator.SetBool(IsGroundedParameter, _playerGroundTrigger.IsCollided);
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animator.SetBool(IsGroundedParameter, _playerGroundTrigger.IsCollided);
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animator.SetBool(IsWalledParameter, _playerWallTriggerLeft.IsCollided || _playerWallTriggerRight.IsCollided);
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if (_jumpKeyPressed && _playerGroundTrigger.IsCollided && _canJump)
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if (_jumpKeyPressed && _playerGroundTrigger.IsCollided && _canJump)
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Jump();
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Jump();
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name: Player_22
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rect:
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@ -536,10 +683,14 @@ TextureImporter:
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nameFileIdTable:
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nameFileIdTable:
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Player_20: -2109353353
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Player_19: 2143467853
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Player_2: -1841721584
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Player_4: 825225972
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Player_18: 1291750529
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@ -551,8 +702,11 @@ TextureImporter:
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Player_3: -526475696
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Player_15: 180603488
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDRemoveMatte: 0
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|
|
Loading…
Reference in New Issue