diff --git a/Assets/Prefabs/Enemies/Basic Patrolling Enemy.prefab b/Assets/Prefabs/Enemies/Basic Patrolling Enemy.prefab index 613a20d..49b3880 100644 --- a/Assets/Prefabs/Enemies/Basic Patrolling Enemy.prefab +++ b/Assets/Prefabs/Enemies/Basic Patrolling Enemy.prefab @@ -59,8 +59,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4544581046616649083} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 1.3, y: -0.75, z: 0} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 1.8, y: -1.25, z: 0} m_LocalScale: {x: 0.5, y: 0.5, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -106,8 +106,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5991452379241120368} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -1.3, y: -0.75, z: 0} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -1.8, y: -1.25, z: 0} m_LocalScale: {x: 0.5, y: 0.5, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -232,18 +232,18 @@ BoxCollider2D: m_IsTrigger: 0 m_UsedByEffector: 0 m_UsedByComposite: 0 - m_Offset: {x: 0, y: -0.25} + m_Offset: {x: 0, y: -0.5} m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 1, y: 1} + oldSize: {x: 2, y: 2} newSize: {x: 2, y: 2} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 1, y: 0.5} + m_Size: {x: 2, y: 1} m_EdgeRadius: 0 --- !u!61 &2564862039932993934 BoxCollider2D: @@ -258,18 +258,18 @@ BoxCollider2D: m_IsTrigger: 0 m_UsedByEffector: 0 m_UsedByComposite: 0 - m_Offset: {x: 0, y: -0.125} + m_Offset: {x: 0, y: -0.25} m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 1, y: 1} + oldSize: {x: 2, y: 2} newSize: {x: 2, y: 2} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 0.5, y: 0.75} + m_Size: {x: 1, y: 1.5} m_EdgeRadius: 0 --- !u!50 &1030411162175245191 Rigidbody2D: @@ -349,8 +349,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7883981671222168568} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.8, y: 0, z: 0} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -1.3, y: 0, z: 0} m_LocalScale: {x: 0.5, y: 0.5, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -396,8 +396,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7984300476647789986} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0.8, y: 0, z: 0} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 1.3, y: 0, z: 0} m_LocalScale: {x: 0.5, y: 0.5, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/Prefabs/Enemies/Basic Shooting Patrolling Enemy Variant.prefab b/Assets/Prefabs/Enemies/Basic Shooting Patrolling Enemy Variant.prefab index c20b753..58fa5c7 100644 --- a/Assets/Prefabs/Enemies/Basic Shooting Patrolling Enemy Variant.prefab +++ b/Assets/Prefabs/Enemies/Basic Shooting Patrolling Enemy Variant.prefab @@ -25,7 +25,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7969067840941533599} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0.00026592612, y: 0.50000006, z: 0} + m_LocalPosition: {x: 0.00026592612, y: 1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/Resources/Projectiles/Basic Projectile.prefab b/Assets/Resources/Projectiles/Basic Projectile.prefab index 409a740..6fdd225 100644 --- a/Assets/Resources/Projectiles/Basic Projectile.prefab +++ b/Assets/Resources/Projectiles/Basic Projectile.prefab @@ -30,7 +30,7 @@ Transform: m_GameObject: {fileID: 2196707779812385060} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 1.9541792, y: -1.0376638, z: 0} - m_LocalScale: {x: 0.25, y: 0.25, z: 1} + m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} @@ -103,7 +103,7 @@ CircleCollider2D: m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} serializedVersion: 2 - m_Radius: 0.5 + m_Radius: 0.25 --- !u!50 &5084819958108693599 Rigidbody2D: serializedVersion: 4 diff --git a/Assets/Sprites/Enemies/EnemyProjectile.png.meta b/Assets/Sprites/Enemies/EnemyProjectile.png.meta index 2eee82a..38a80ea 100644 --- a/Assets/Sprites/Enemies/EnemyProjectile.png.meta +++ b/Assets/Sprites/Enemies/EnemyProjectile.png.meta @@ -47,7 +47,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 4 + spritePixelsToUnits: 8 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 diff --git a/Assets/Sprites/Enemies/PatrollingEnemy.png.meta b/Assets/Sprites/Enemies/PatrollingEnemy.png.meta index 56a8d83..f512ead 100644 --- a/Assets/Sprites/Enemies/PatrollingEnemy.png.meta +++ b/Assets/Sprites/Enemies/PatrollingEnemy.png.meta @@ -47,7 +47,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 16 + spritePixelsToUnits: 8 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 diff --git a/Assets/Sprites/Enemies/ShootingPatrollingEnemy.png.meta b/Assets/Sprites/Enemies/ShootingPatrollingEnemy.png.meta index 36bd110..022c42a 100644 --- a/Assets/Sprites/Enemies/ShootingPatrollingEnemy.png.meta +++ b/Assets/Sprites/Enemies/ShootingPatrollingEnemy.png.meta @@ -47,7 +47,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 16 + spritePixelsToUnits: 8 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1