Added Projectile Sprites

This commit is contained in:
2022-02-25 23:08:58 +03:00
parent 8d1e53d442
commit 3b8cee973f
12 changed files with 478 additions and 71 deletions

View File

@@ -279,7 +279,7 @@ Rigidbody2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7391517555913877016}
m_BodyType: 0
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0

View File

@@ -25,7 +25,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7969067840941533599}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: 0}
m_LocalPosition: {x: 0.00026592612, y: 0.50000006, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -44,8 +44,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9308b2482216814428bfc53e4e5113c2, type: 3}
m_Name:
m_EditorClassIdentifier:
focusingTime: 0.5
attacksPerSecond: 1
attackRange: 5
timeForProjectileToHit: 0.5
--- !u!1001 &3612889356597698756
PrefabInstance:
m_ObjectHideFlags: 0
@@ -53,6 +55,14 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 1030411162175245191, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
propertyPath: m_BodyType
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1030411162175245191, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
propertyPath: m_CollisionDetection
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3234632762428300599, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
propertyPath: m_RootOrder
value: 0
@@ -99,7 +109,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 7391517555913877016, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
propertyPath: m_Name
value: Basic Shooting Patrolling Enemy
value: Basic Shooting Patrolling Enemy Variant
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}