Added Projectile Sprites
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@@ -279,7 +279,7 @@ Rigidbody2D:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7391517555913877016}
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m_BodyType: 0
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m_BodyType: 1
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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@@ -25,7 +25,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7969067840941533599}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: 0}
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m_LocalPosition: {x: 0.00026592612, y: 0.50000006, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -44,8 +44,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9308b2482216814428bfc53e4e5113c2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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focusingTime: 0.5
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attacksPerSecond: 1
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attackRange: 5
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timeForProjectileToHit: 0.5
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--- !u!1001 &3612889356597698756
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -53,6 +55,14 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 1030411162175245191, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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propertyPath: m_BodyType
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1030411162175245191, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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propertyPath: m_CollisionDetection
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 3234632762428300599, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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propertyPath: m_RootOrder
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value: 0
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@@ -99,7 +109,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 7391517555913877016, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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propertyPath: m_Name
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value: Basic Shooting Patrolling Enemy
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value: Basic Shooting Patrolling Enemy Variant
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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