Projectile Shooting Audio Added
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								Assets/Audio/Sound Effects/Death.bfxrsound
									
									
									
									
									
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								Assets/Audio/Sound Effects/Projectile Shot.bfxrsound
									
									
									
									
									
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@@ -21,6 +21,7 @@ namespace AI
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        protected bool isShooting = false;
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					        protected bool isShooting = false;
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        protected IMovement movement = null;
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					        protected IMovement movement = null;
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        protected Animator animator = null;
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					        protected Animator animator = null;
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					        protected AudioSource audioSource = null;
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        protected int layerMask = ~(1 << 9);
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					        protected int layerMask = ~(1 << 9);
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        protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
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					        protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
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@@ -44,6 +45,7 @@ namespace AI
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        {
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					        {
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            movement = transform.GetComponentInParent<IMovement>();
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					            movement = transform.GetComponentInParent<IMovement>();
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            animator = transform.GetComponentInParent<Animator>();
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					            animator = transform.GetComponentInParent<Animator>();
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					            audioSource = transform.GetComponentInParent<AudioSource>();
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            UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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					            UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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        }
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					        }
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@@ -90,6 +92,7 @@ namespace AI
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            projectile.SetVelocity(velocity);
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					            projectile.SetVelocity(velocity);
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            remainingCooldown = cooldownPerShoot;
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					            remainingCooldown = cooldownPerShoot;
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					            audioSource.Play();
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            OnShoot?.Invoke();
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					            OnShoot?.Invoke();
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        }
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					        }
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