Projectile Shooting Audio Added
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e80158e77f
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1,0.5,,0.0341,,0.1644,0.3,0.7778,,-0.3023,,,,,,,,,,,,,,,,1,,,,,,,masterVolume
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fileFormatVersion: 2
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guid: fb45fa637e425ff4c800134e68f9a646
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fileFormatVersion: 2
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AudioImporter:
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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1,0.5,,0.1319,,0.1193,0.3,0.4149,0.0348,-0.552,,,,,,,,,,,0.6014,-0.5053,,,,1,,,0.2598,,,,masterVolume
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fileFormatVersion: 2
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AudioImporter:
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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@ -150,3 +150,104 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 3234632762428300599, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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m_CorrespondingSourceObject: {fileID: 3234632762428300599, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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m_PrefabInstance: {fileID: 3612889356597698756}
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--- !u!1 &6102515708334491356 stripped
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--- !u!82 &-1472554968350166213
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AudioSource:
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m_ObjectHideFlags: 0
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m_GameObject: {fileID: 6102515708334491356}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 8377903610078173799, guid: 55dad93ba7816e44c83798006fa0a277, type: 2}
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m_audioClip: {fileID: 8300000, guid: 1c6fb63523573864db38a1638bd01635, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -21,6 +21,7 @@ namespace AI
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protected bool isShooting = false;
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protected bool isShooting = false;
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protected IMovement movement = null;
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protected IMovement movement = null;
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protected Animator animator = null;
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protected Animator animator = null;
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protected AudioSource audioSource = null;
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protected int layerMask = ~(1 << 9);
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protected int layerMask = ~(1 << 9);
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protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
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protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
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@ -44,6 +45,7 @@ namespace AI
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{
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{
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movement = transform.GetComponentInParent<IMovement>();
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movement = transform.GetComponentInParent<IMovement>();
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animator = transform.GetComponentInParent<Animator>();
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animator = transform.GetComponentInParent<Animator>();
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audioSource = transform.GetComponentInParent<AudioSource>();
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UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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}
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}
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projectile.SetVelocity(velocity);
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projectile.SetVelocity(velocity);
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remainingCooldown = cooldownPerShoot;
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remainingCooldown = cooldownPerShoot;
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audioSource.Play();
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OnShoot?.Invoke();
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OnShoot?.Invoke();
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}
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}
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