Enemy Movement and BasicPatrollingEnemyAI has added
This commit is contained in:
		
							
								
								
									
										8
									
								
								Assets/Scripts/AI.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Assets/Scripts/AI.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: d4e4f06743dc1be42806947cd62fb68e
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										58
									
								
								Assets/Scripts/AI/BasicPatrollingEnemyAI.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								Assets/Scripts/AI/BasicPatrollingEnemyAI.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,58 @@
 | 
			
		||||
using Movement;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace AI
 | 
			
		||||
{
 | 
			
		||||
    public class BasicPatrollingEnemyAI : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        [SerializeField] protected bool isMovingRight = false;
 | 
			
		||||
 | 
			
		||||
        [Space]
 | 
			
		||||
        [Header("Left Detector")]
 | 
			
		||||
        [SerializeField] protected Vector2 leftCliffDetectorOrigin = Vector2.left;
 | 
			
		||||
        [SerializeField] protected Vector2 leftCliffDetectorSize = Vector2.one;
 | 
			
		||||
 | 
			
		||||
        [Space]
 | 
			
		||||
        [Header("Right Detector")]
 | 
			
		||||
        [SerializeField] protected Vector2 rightCliffDetectorOrigin = Vector2.right;
 | 
			
		||||
        [SerializeField] protected Vector2 rightCliffDetectorSize = Vector2.one;
 | 
			
		||||
 | 
			
		||||
        [Space]
 | 
			
		||||
        [Header("Right Detector")]
 | 
			
		||||
        [SerializeField] protected LayerMask groundLayerMask = ~(1 << 6); // Everything except the "Player" layer
 | 
			
		||||
 | 
			
		||||
        protected IMovement movement = null;
 | 
			
		||||
        protected Collider2D[] nonAllocColliderArray = new Collider2D[10];
 | 
			
		||||
 | 
			
		||||
        protected Vector2 leftCliffPosition => GetCliffPositionInWorld(leftCliffDetectorOrigin);
 | 
			
		||||
        protected Vector2 rightCliffPosition => GetCliffPositionInWorld(rightCliffDetectorOrigin);
 | 
			
		||||
 | 
			
		||||
        protected bool IsLeftDetectorCollided => Physics2D.OverlapBoxNonAlloc(leftCliffPosition, leftCliffDetectorSize, 0, nonAllocColliderArray, groundLayerMask) != 0;
 | 
			
		||||
        protected bool IsRightDetectorCollided => Physics2D.OverlapBoxNonAlloc(rightCliffPosition, rightCliffDetectorSize, 0, nonAllocColliderArray, groundLayerMask) != 0;
 | 
			
		||||
 | 
			
		||||
        protected virtual void Awake()
 | 
			
		||||
        {
 | 
			
		||||
            movement = gameObject.AddComponent<EnemyMovement>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected virtual void FixedUpdate()
 | 
			
		||||
        {
 | 
			
		||||
            if ((isMovingRight && !IsRightDetectorCollided) || (!isMovingRight && !IsLeftDetectorCollided))
 | 
			
		||||
                isMovingRight = !isMovingRight;
 | 
			
		||||
 | 
			
		||||
            movement.Move(isMovingRight ? 1f : -1f);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected Vector2 GetCliffPositionInWorld(Vector2 cliffPosition)
 | 
			
		||||
            => cliffPosition + (Vector2)transform.position;
 | 
			
		||||
 | 
			
		||||
        protected virtual void OnDrawGizmosSelected()
 | 
			
		||||
        {
 | 
			
		||||
            Gizmos.color = IsLeftDetectorCollided ? Color.green : Color.red;
 | 
			
		||||
            Gizmos.DrawWireCube(leftCliffPosition, leftCliffDetectorSize);
 | 
			
		||||
 | 
			
		||||
            Gizmos.color = IsRightDetectorCollided ? Color.green : Color.red;
 | 
			
		||||
            Gizmos.DrawWireCube(rightCliffPosition, rightCliffDetectorSize);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/AI/BasicPatrollingEnemyAI.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/AI/BasicPatrollingEnemyAI.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 321c5495f0d597749bf29c3a2966aa4a
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										46
									
								
								Assets/Scripts/Movement/EnemyMovement.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Assets/Scripts/Movement/EnemyMovement.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace Movement
 | 
			
		||||
{
 | 
			
		||||
    [RequireComponent(typeof(Rigidbody2D))]
 | 
			
		||||
    public class EnemyMovement : MonoBehaviour, IMovement
 | 
			
		||||
    {
 | 
			
		||||
        private Rigidbody2D _rigidbody2D = null;
 | 
			
		||||
        private bool _isPaused = false;
 | 
			
		||||
        private float moveValue = 0f;
 | 
			
		||||
 | 
			
		||||
        public float BaseSpeed { get; set; } = 1f;
 | 
			
		||||
        public bool IsPaused => _isPaused;
 | 
			
		||||
 | 
			
		||||
        private void Awake()
 | 
			
		||||
            => _rigidbody2D = GetComponent<Rigidbody2D>();
 | 
			
		||||
 | 
			
		||||
        private void FixedUpdate()
 | 
			
		||||
        {
 | 
			
		||||
            if (IsPaused)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Vector2 velocity = _rigidbody2D.velocity;
 | 
			
		||||
            velocity.x = moveValue;
 | 
			
		||||
            _rigidbody2D.velocity = velocity;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Move(float value)
 | 
			
		||||
            => moveValue = value * BaseSpeed;
 | 
			
		||||
 | 
			
		||||
        public void Pause()
 | 
			
		||||
        {
 | 
			
		||||
            _isPaused = true;
 | 
			
		||||
            UpdateRigidbody();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Resume()
 | 
			
		||||
        {
 | 
			
		||||
            _isPaused = false;
 | 
			
		||||
            UpdateRigidbody();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UpdateRigidbody()
 | 
			
		||||
            => _rigidbody2D.simulated = !_isPaused;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/Movement/EnemyMovement.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/Movement/EnemyMovement.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 4ae10931055aaa44d8c518e9efa3d034
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										167
									
								
								ProjectSettings/SceneTemplateSettings.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										167
									
								
								ProjectSettings/SceneTemplateSettings.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,167 @@
 | 
			
		||||
{
 | 
			
		||||
    "templatePinStates": [],
 | 
			
		||||
    "dependencyTypeInfos": [
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.AnimationClip",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEditor.Animations.AnimatorController",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.AnimatorOverrideController",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEditor.Audio.AudioMixerController",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.ComputeShader",
 | 
			
		||||
            "ignore": true,
 | 
			
		||||
            "defaultInstantiationMode": 1,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Cubemap",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.GameObject",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEditor.LightingDataAsset",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": false
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.LightingSettings",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Material",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEditor.MonoScript",
 | 
			
		||||
            "ignore": true,
 | 
			
		||||
            "defaultInstantiationMode": 1,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.PhysicMaterial",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.PhysicsMaterial2D",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Rendering.VolumeProfile",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEditor.SceneAsset",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": false
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Shader",
 | 
			
		||||
            "ignore": true,
 | 
			
		||||
            "defaultInstantiationMode": 1,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.ShaderVariantCollection",
 | 
			
		||||
            "ignore": true,
 | 
			
		||||
            "defaultInstantiationMode": 1,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Texture",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Texture2D",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "userAdded": false,
 | 
			
		||||
            "type": "UnityEngine.Timeline.TimelineAsset",
 | 
			
		||||
            "ignore": false,
 | 
			
		||||
            "defaultInstantiationMode": 0,
 | 
			
		||||
            "supportsModification": true
 | 
			
		||||
        }
 | 
			
		||||
    ],
 | 
			
		||||
    "defaultDependencyTypeInfo": {
 | 
			
		||||
        "userAdded": false,
 | 
			
		||||
        "type": "<default_scene_template_dependencies>",
 | 
			
		||||
        "ignore": false,
 | 
			
		||||
        "defaultInstantiationMode": 1,
 | 
			
		||||
        "supportsModification": true
 | 
			
		||||
    },
 | 
			
		||||
    "newSceneOverride": 0
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user