Typo Fixed
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@ -18,7 +18,7 @@ namespace AI
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// If moving Right, and either there's no more ground to move into or there is a wall at the Right side of the enemy OR
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// If moving Right, and either there's no more ground to move into or there is a wall at the Right side of the enemy OR
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// If moving Left, and either there's no more ground to move into or there is a wall at the Left side of the enemy
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// If moving Left, and either there's no more ground to move into or there is a wall at the Left side of the enemy
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// We should change directions
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// We should change directions
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private bool ShouldChangeDirection
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protected bool ShouldChangeDirection
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=> (isMovingRight && (rightWallChecker.IsCollided || !rightGroundChecker.IsCollided)) ||
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=> (isMovingRight && (rightWallChecker.IsCollided || !rightGroundChecker.IsCollided)) ||
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(!isMovingRight && (leftWallChecker.IsCollided || !leftGroundChecker.IsCollided));
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(!isMovingRight && (leftWallChecker.IsCollided || !leftGroundChecker.IsCollided));
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