Merge remote-tracking branch 'origin/Over' into Syntriax

This commit is contained in:
Syntriax 2022-02-22 00:04:36 +03:00
commit 54a1ce62e5
21 changed files with 2594 additions and 157 deletions

8
Assets/Input.meta Normal file
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292
Assets/Input/Player.cs Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/Input/Player.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
namespace Input
{
public partial class @PlayerInput : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""Player"",
""maps"": [
{
""name"": ""PlayerControl"",
""id"": ""6b283d13-6660-4d53-8e92-97340d3e7e40"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Button"",
""id"": ""d609b7bd-de59-47fe-be7c-eab846108ebb"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
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{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""838b4154-0282-407c-860e-970ffb1a69dc"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""1D Axis Keyboard"",
""id"": ""f1eaf8e5-b149-4905-a8a9-121890ee136c"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
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""id"": ""a9afa3f2-ec1f-430d-a41b-77d221b7d656"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyBoard"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""064aa7d7-b08b-4cea-915f-e225e5c62072"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyBoard"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""1D Axis Gamepad"",
""id"": ""93eaa249-8b44-4767-b233-0ed70a500631"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""084c37a9-d0a1-4ffa-988b-301e97060e91"",
""path"": ""<Gamepad>/leftStick/left"",
""interactions"": """",
""processors"": """",
""groups"": ""Controller"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""a0c7812a-cdf9-4a02-9394-ea1ea5bd3d37"",
""path"": ""<Gamepad>/leftStick/right"",
""interactions"": """",
""processors"": """",
""groups"": ""Controller"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""7e8fccb6-fdf3-48f1-a967-3ade3adf570a"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyBoard"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""868cbe30-e640-4d8d-b818-a57529b316c8"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Controller"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Controller"",
""bindingGroup"": ""Controller"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""KeyBoard"",
""bindingGroup"": ""KeyBoard"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// PlayerControl
m_PlayerControl = asset.FindActionMap("PlayerControl", throwIfNotFound: true);
m_PlayerControl_Move = m_PlayerControl.FindAction("Move", throwIfNotFound: true);
m_PlayerControl_Jump = m_PlayerControl.FindAction("Jump", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// PlayerControl
private readonly InputActionMap m_PlayerControl;
private IPlayerControlActions m_PlayerControlActionsCallbackInterface;
private readonly InputAction m_PlayerControl_Move;
private readonly InputAction m_PlayerControl_Jump;
public struct PlayerControlActions
{
private @PlayerInput m_Wrapper;
public PlayerControlActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_PlayerControl_Move;
public InputAction @Jump => m_Wrapper.m_PlayerControl_Jump;
public InputActionMap Get() { return m_Wrapper.m_PlayerControl; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerControlActions set) { return set.Get(); }
public void SetCallbacks(IPlayerControlActions instance)
{
if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
}
m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
}
}
}
public PlayerControlActions @PlayerControl => new PlayerControlActions(this);
private int m_ControllerSchemeIndex = -1;
public InputControlScheme ControllerScheme
{
get
{
if (m_ControllerSchemeIndex == -1) m_ControllerSchemeIndex = asset.FindControlSchemeIndex("Controller");
return asset.controlSchemes[m_ControllerSchemeIndex];
}
}
private int m_KeyBoardSchemeIndex = -1;
public InputControlScheme KeyBoardScheme
{
get
{
if (m_KeyBoardSchemeIndex == -1) m_KeyBoardSchemeIndex = asset.FindControlSchemeIndex("KeyBoard");
return asset.controlSchemes[m_KeyBoardSchemeIndex];
}
}
public interface IPlayerControlActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
}
}
}

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namespace Orientation
{
public enum Orientation
{
Left,
Right
}
}

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@ -1,8 +1,142 @@
using System;
using Movement;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Player namespace Player
{ {
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
{ {
private const float DefaultJumpForce = 1200.0f;
private const float DefaultMass = 80.0f;
private const float DefaultSpeed = 500.0f;
private const float GravityScale = 3.0f;
private Input.PlayerInput _controls;
private Rigidbody2D _playerRigidbody2D;
private SpriteRenderer _playerSpriteRenderer;
private CollisionChecker _playerGroundTrigger;
private bool _moveKeyPressed;
private bool _jumpKeyPressed;
private bool _isOnAir;
private float _xAxisValue;
private void Awake()
{
this._playerRigidbody2D = gameObject.GetComponent<Rigidbody2D>();
this._playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
this._playerSpriteRenderer = gameObject.GetComponent<SpriteRenderer>();
}
private void Start()
{
this._playerRigidbody2D.gravityScale = GravityScale;
this._playerRigidbody2D.mass = DefaultMass;
BaseSpeed = DefaultSpeed;
}
private void OnEnable()
{
if (_controls == null)
{
_controls = new Input.PlayerInput();
_controls.PlayerControl.SetCallbacks(this);
}
_controls.PlayerControl.Enable();
}
private void OnDisable()
{
_controls.Disable();
}
private void FixedUpdate()
{
if (_moveKeyPressed)
Move(_xAxisValue);
else
_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
if (_jumpKeyPressed && _playerGroundTrigger.IsCollided)
Jump();
}
// PAUSE METHODS
public bool IsPaused { get; private set; }
public void Pause()
{
IsPaused = true;
}
public void Resume()
{
IsPaused = false;
}
// MOVE METHODS
public float BaseSpeed { get; set; }
public void Move(float value)
{
switch (_xAxisValue)
{
case < 0:
_playerSpriteRenderer.flipX = true;
break;
case > 0:
_playerSpriteRenderer.flipX = false;
break;
}
_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
_playerRigidbody2D.velocity.y);
}
private void Jump()
{
_playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, 0);
_playerRigidbody2D.AddForce(Vector2.up.normalized * DefaultJumpForce, ForceMode2D.Impulse);
}
private void Climb()
{
throw new NotImplementedException();
}
// INPUT HANDLING
public void OnMove(InputAction.CallbackContext context)
{
switch (context.canceled)
{
case true:
_moveKeyPressed = false;
break;
case false:
_moveKeyPressed = true;
_xAxisValue = context.ReadValue<float>();
break;
}
}
public void OnJump(InputAction.CallbackContext context)
{
switch (context.canceled)
{
case true:
_jumpKeyPressed = false;
break;
case false:
_jumpKeyPressed = true;
break;
}
}
} }
} }

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@ -8,7 +8,7 @@ TagManager:
- Default - Default
- TransparentFX - TransparentFX
- Ignore Raycast - Ignore Raycast
- - Ground
- Water - Water
- UI - UI
- Player - Player

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--- !u!114 &22 --- !u!114 &18
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