Merge remote-tracking branch 'origin/Syntriax' into Over
This commit is contained in:
		
							
								
								
									
										72
									
								
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@@ -20,6 +20,8 @@ namespace AI
 | 
				
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        protected Transform target = null;
 | 
					        protected Transform target = null;
 | 
				
			||||||
        protected bool isShooting = false;
 | 
					        protected bool isShooting = false;
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					        protected IMovement movement = null;
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					        protected int layerMask = ~(1 << 9);
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			||||||
        protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
 | 
					        protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
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			||||||
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@@ -41,6 +43,7 @@ namespace AI
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			|||||||
        protected virtual void Start()
 | 
					        protected virtual void Start()
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			||||||
        {
 | 
					        {
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			||||||
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 | 
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 | 
				
			||||||
 | 
					            animator = transform.GetComponentInParent<Animator>();
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			||||||
            UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
 | 
					            UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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			||||||
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@@ -57,8 +60,11 @@ namespace AI
 | 
				
			|||||||
            isShooting = true;
 | 
					            isShooting = true;
 | 
				
			||||||
            float movementBaseSpeed = movement.BaseSpeed;
 | 
					            float movementBaseSpeed = movement.BaseSpeed;
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			||||||
            movement.BaseSpeed = 0f;
 | 
					            movement.BaseSpeed = 0f;
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			||||||
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			||||||
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					            yield return new WaitForSeconds(focusingTime);
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            while (canShoot)
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            {
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					            {
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@@ -67,6 +73,7 @@ namespace AI
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                yield return null;
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					                yield return null;
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					            }
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					            movement.BaseSpeed = movementBaseSpeed;
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            isShooting = false;
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					            isShooting = false;
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			||||||
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 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -77,7 +84,7 @@ namespace AI
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            Vector3 velocity = GetVelocityForProjectile(timeForProjectileToHit);
 | 
					            Vector3 velocity = GetVelocityForProjectile(timeForProjectileToHit);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            RaycastHit2D raycastHit2D = Physics2D.Raycast(transform.position, target.position - transform.position, attackRange);
 | 
					            RaycastHit2D raycastHit2D = Physics2D.Raycast(transform.position, target.position - transform.position, attackRange, layerMask);
 | 
				
			||||||
            if (raycastHit2D.transform != target)
 | 
					            if (raycastHit2D.transform != target)
 | 
				
			||||||
                velocity = GetVelocityForProjectile(timeForProjectileToHit * 2);
 | 
					                velocity = GetVelocityForProjectile(timeForProjectileToHit * 2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -41,6 +41,8 @@ namespace Level
 | 
				
			|||||||
            needsRestart = false;
 | 
					            needsRestart = false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void EndLevel() => PlayerPrefs.SetInt(LevelName, 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [ContextMenu("Restart")]
 | 
					        [ContextMenu("Restart")]
 | 
				
			||||||
        public void Restart() => LevelManager.Instance.SwitchToLevel(LevelName);
 | 
					        public void Restart() => LevelManager.Instance.SwitchToLevel(LevelName);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										12
									
								
								Assets/Scripts/Level/LevelEnd.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Assets/Scripts/Level/LevelEnd.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
				
			|||||||
 | 
					namespace Level
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public class LevelEnd : MonoBehaviour
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        private Level level = null;
 | 
				
			||||||
 | 
					        private void Awake() => level = GetComponentInParent<Level>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void EndLevel() => level.EndLevel();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
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										11
									
								
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					      ShootingPatrollingEnemy_1: 126039133
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			||||||
 | 
					      ShootingPatrollingEnemy_4: 1054640101
 | 
				
			||||||
 | 
					      ShootingPatrollingEnemy_8: -1157838632
 | 
				
			||||||
 | 
					      ShootingPatrollingEnemy_0: -1349788792
 | 
				
			||||||
 | 
					      ShootingPatrollingEnemy_5: 743132909
 | 
				
			||||||
 | 
					      ShootingPatrollingEnemy_7: -1235347885
 | 
				
			||||||
 | 
					      ShootingPatrollingEnemy_3: 223013045
 | 
				
			||||||
 | 
					  spritePackingTag: 
 | 
				
			||||||
 | 
					  pSDRemoveMatte: 0
 | 
				
			||||||
 | 
					  pSDShowRemoveMatteOption: 0
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
		Reference in New Issue
	
	Block a user