Death added
This commit is contained in:
		@@ -28,6 +28,20 @@ AudioMixerEffectController:
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					--- !u!244 &-5232129410300169738
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					AudioMixerEffectController:
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					  m_Name: 
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					  m_EffectID: 8ac3a9269f49f264abc2b0c5013e1aa5
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					  m_EffectName: Attenuation
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					  m_MixLevel: b1610f56bf7cf4543915d51c413eb143
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--- !u!243 &-2600467795151966735
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					--- !u!243 &-2600467795151966735
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AudioMixerGroupController:
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					AudioMixerGroupController:
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@@ -69,6 +83,7 @@ AudioMixerController:
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					    - 5c6c050f48fa1cf418601041c7d6c16f
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					    - aec3f58549ce7b4478c453c40c434318
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					    - 88391c573bd80364c916040d855538c8
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					    - 08116dbf9979b7b4d8fcce772ec5ebfc
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    name: View
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					    name: View
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@@ -85,6 +100,7 @@ AudioMixerGroupController:
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  m_Send: 00000000000000000000000000000000
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					  m_Send: 00000000000000000000000000000000
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@@ -119,6 +135,25 @@ AudioMixerSnapshotController:
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					--- !u!243 &6090405236815604520
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					  m_Name: Death
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--- !u!244 &6357565719084711451
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					--- !u!244 &6357565719084711451
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AudioMixerEffectController:
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					AudioMixerEffectController:
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@@ -290,7 +290,7 @@ Rigidbody2D:
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					--- !u!114 &8503951513957676288
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MonoBehaviour:
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@@ -362,6 +411,18 @@ AudioSource:
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 | 
					  SpatializePostEffects: 0
 | 
				
			||||||
 | 
					  Priority: 128
 | 
				
			||||||
 | 
					  DopplerLevel: 1
 | 
				
			||||||
 | 
					  MinDistance: 1
 | 
				
			||||||
 | 
					  MaxDistance: 500
 | 
				
			||||||
 | 
					  Pan2D: 0
 | 
				
			||||||
 | 
					  rolloffMode: 0
 | 
				
			||||||
 | 
					  BypassEffects: 0
 | 
				
			||||||
 | 
					  BypassListenerEffects: 0
 | 
				
			||||||
 | 
					  BypassReverbZones: 0
 | 
				
			||||||
 | 
					  rolloffCustomCurve:
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			||||||
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					    serializedVersion: 2
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			||||||
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					    m_Curve:
 | 
				
			||||||
 | 
					    - serializedVersion: 3
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					      time: 0
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					      value: 1
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					      inSlope: 0
 | 
				
			||||||
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					      outSlope: 0
 | 
				
			||||||
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					      tangentMode: 0
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			||||||
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    - serializedVersion: 3
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					      time: 1
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					      value: 0
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					      inSlope: 0
 | 
				
			||||||
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					      outSlope: 0
 | 
				
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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					    m_PostInfinity: 2
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					    m_RotationOrder: 4
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					  panLevelCustomCurve:
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					    serializedVersion: 2
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					    m_Curve:
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					    - serializedVersion: 3
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					      time: 0
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					      value: 0
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					      inSlope: 0
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					      outSlope: 0
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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					    m_PostInfinity: 2
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					    m_RotationOrder: 4
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					  spreadCustomCurve:
 | 
				
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					    serializedVersion: 2
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					    m_Curve:
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					    - serializedVersion: 3
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					      time: 0
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					      value: 0
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					      inSlope: 0
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					      outSlope: 0
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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			||||||
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					    m_PostInfinity: 2
 | 
				
			||||||
 | 
					    m_RotationOrder: 4
 | 
				
			||||||
 | 
					  reverbZoneMixCustomCurve:
 | 
				
			||||||
 | 
					    serializedVersion: 2
 | 
				
			||||||
 | 
					    m_Curve:
 | 
				
			||||||
 | 
					    - serializedVersion: 3
 | 
				
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					      time: 0
 | 
				
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					      value: 1
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					      inSlope: 0
 | 
				
			||||||
 | 
					      outSlope: 0
 | 
				
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					      tangentMode: 0
 | 
				
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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					    m_PostInfinity: 2
 | 
				
			||||||
 | 
					    m_RotationOrder: 4
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -6,7 +6,6 @@ namespace AI
 | 
				
			|||||||
    [RequireComponent(typeof(Rigidbody2D))]
 | 
					    [RequireComponent(typeof(Rigidbody2D))]
 | 
				
			||||||
    public class Projectile : MonoBehaviour, IPausable
 | 
					    public class Projectile : MonoBehaviour, IPausable
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        [SerializeField] protected float damageOnContact = 50f;
 | 
					 | 
				
			||||||
        private Rigidbody2D _rigidbody = null;
 | 
					        private Rigidbody2D _rigidbody = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private void Awake()
 | 
					        private void Awake()
 | 
				
			||||||
@@ -22,6 +21,9 @@ namespace AI
 | 
				
			|||||||
        private void OnCollisionEnter2D(Collision2D other)
 | 
					        private void OnCollisionEnter2D(Collision2D other)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            ProjectilePool.Instance.Return(this);
 | 
					            ProjectilePool.Instance.Return(this);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (other.transform.CompareTag("Player"))
 | 
				
			||||||
 | 
					                other.gameObject.GetComponent<Player.Death>().Die();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public bool IsPaused { get; protected set; } = false;
 | 
					        public bool IsPaused { get; protected set; } = false;
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										19
									
								
								Assets/Scripts/Player/Death.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								Assets/Scripts/Player/Death.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
				
			|||||||
 | 
					using Level;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Player
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public class Death : MonoBehaviour
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        private AudioSource audioSource = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void Start() => audioSource = GetComponent<AudioSource>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void Die()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            LevelManager.Instance.CurrentLevel.Restart();
 | 
				
			||||||
 | 
					            // Playing it after the restart because when the player gets deactivated the sound stops so it doesn't play the sound at all
 | 
				
			||||||
 | 
					            audioSource.Play();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										11
									
								
								Assets/Scripts/Player/Death.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/Player/Death.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 7c16e6ed26e877e42ba1955f39094ddf
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
@@ -2,7 +2,6 @@ using System;
 | 
				
			|||||||
using Movement;
 | 
					using Movement;
 | 
				
			||||||
using UnityEngine;
 | 
					using UnityEngine;
 | 
				
			||||||
using UnityEngine.InputSystem;
 | 
					using UnityEngine.InputSystem;
 | 
				
			||||||
using UnityEngine.SceneManagement;
 | 
					 | 
				
			||||||
using PlayerInput = Input.PlayerInput;
 | 
					using PlayerInput = Input.PlayerInput;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace Player
 | 
					namespace Player
 | 
				
			||||||
@@ -50,6 +49,8 @@ namespace Player
 | 
				
			|||||||
        private const string IsGroundedParameter = "IsGrounded";
 | 
					        private const string IsGroundedParameter = "IsGrounded";
 | 
				
			||||||
        private const string IsWalledParameter = "IsWalled";
 | 
					        private const string IsWalledParameter = "IsWalled";
 | 
				
			||||||
        private Animator animator = null;
 | 
					        private Animator animator = null;
 | 
				
			||||||
 | 
					        private Death death = null;
 | 
				
			||||||
 | 
					        private CollisionChecker enemyTrigger = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private void Awake()
 | 
					        private void Awake()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
@@ -75,6 +76,8 @@ namespace Player
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            animator = GetComponent<Animator>();
 | 
					            animator = GetComponent<Animator>();
 | 
				
			||||||
            audioSource = GetComponent<AudioSource>();
 | 
					            audioSource = GetComponent<AudioSource>();
 | 
				
			||||||
 | 
					            death = transform.Find("Death").gameObject.GetComponent<Death>();
 | 
				
			||||||
 | 
					            enemyTrigger = GameObject.Find("Enemy Trigger").GetComponent<CollisionChecker>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BaseSpeed = 0.0f;
 | 
					            BaseSpeed = 0.0f;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -133,12 +136,15 @@ namespace Player
 | 
				
			|||||||
        {
 | 
					        {
 | 
				
			||||||
            _isOnAir = !_playerGroundTrigger.IsCollided;
 | 
					            _isOnAir = !_playerGroundTrigger.IsCollided;
 | 
				
			||||||
            RespawnCheck();
 | 
					            RespawnCheck();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (enemyTrigger.IsCollided)
 | 
				
			||||||
 | 
					                death.Die();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private void RespawnCheck()
 | 
					        private void RespawnCheck()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            if (gameObject.transform.position.y < RespawnLimit)
 | 
					            if (gameObject.transform.position.y < RespawnLimit)
 | 
				
			||||||
                SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 | 
					                death.Die();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // PAUSE METHODS
 | 
					        // PAUSE METHODS
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user