Death Square Added

This commit is contained in:
Syntriax 2022-02-27 11:03:05 +03:00
parent 3496f6042a
commit 64fb6d3bcf
5 changed files with 80626 additions and 16345 deletions

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@ -1,6 +1,8 @@
using System;
using Cinemachine; using Cinemachine;
using Level; using Level;
using UnityEngine; using UnityEngine;
using UnityEngine.Events;
using UnityEngine.U2D; using UnityEngine.U2D;
namespace Camera namespace Camera
@ -20,20 +22,18 @@ namespace Camera
{ {
_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>(); _cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
pixelPerfectCamera = GameObject.FindObjectOfType<PixelPerfectCamera>(); pixelPerfectCamera = GameObject.FindObjectOfType<PixelPerfectCamera>();
LevelManager.Instance.OnLevelChanged.AddListener(UpdateCamera);
} }
private void Update() private void UpdateCamera()
{ {
if (LevelManager.Instance.CurrentLevel?.FixedCameraPoint == null) if (LevelManager.Instance.CurrentLevel.FixedCameraPoint == null)
{ {
if (_cinemachineVirtualCamera.Follow == null) _cinemachineVirtualCamera.Follow = LevelManager.Instance.Player.transform;
{ pixelPerfectCamera.refResolutionX = FollowResolutionX;
_cinemachineVirtualCamera.Follow = LevelManager.Instance.Player.transform; pixelPerfectCamera.refResolutionY = FollowResolutionY;
pixelPerfectCamera.refResolutionX = FollowResolutionX;
pixelPerfectCamera.refResolutionY = FollowResolutionY;
}
} }
else if (_cinemachineVirtualCamera.Follow != LevelManager.Instance.CurrentLevel.FixedCameraPoint) else
{ {
_cinemachineVirtualCamera.Follow = LevelManager.Instance.CurrentLevel.FixedCameraPoint; _cinemachineVirtualCamera.Follow = LevelManager.Instance.CurrentLevel.FixedCameraPoint;
pixelPerfectCamera.refResolutionX = FixedResolutionX; pixelPerfectCamera.refResolutionX = FixedResolutionX;

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@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UI; using UI;
using UnityEngine; using UnityEngine;
using UnityEngine.Events;
namespace Level namespace Level
{ {
@ -38,6 +39,8 @@ namespace Level
private Level currentLevel = null; private Level currentLevel = null;
public Level CurrentLevel => currentLevel; public Level CurrentLevel => currentLevel;
public UnityEvent OnLevelChanged = new UnityEvent();
private void Awake() private void Awake()
{ {
if (_instance == null) if (_instance == null)
@ -92,6 +95,7 @@ namespace Level
Player.GetComponent<Rigidbody2D>().velocity = Vector2.zero; Player.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
UIManager.Instance.CloseAllCanvases(); UIManager.Instance.CloseAllCanvases();
OnLevelChanged?.Invoke();
} }
public void DisableAllLevels() public void DisableAllLevels()