Death Square Added
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										135
									
								
								Assets/Prefabs/Levels/Death Square.prefab
									
									
									
									
									
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										7
									
								
								Assets/Prefabs/Levels/Death Square.prefab.meta
									
									
									
									
									
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										7
									
								
								Assets/Prefabs/Levels/Death Square.prefab.meta
									
									
									
									
									
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							@@ -0,0 +1,7 @@
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												Load Diff
											
										
									
								
							@@ -1,6 +1,8 @@
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using System;
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using Cinemachine;
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using Level;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.U2D;
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namespace Camera
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@@ -20,20 +22,18 @@ namespace Camera
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        {
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            _cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
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            pixelPerfectCamera = GameObject.FindObjectOfType<PixelPerfectCamera>();
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            LevelManager.Instance.OnLevelChanged.AddListener(UpdateCamera);
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        }
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        private void Update()
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        private void UpdateCamera()
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        {
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            if (LevelManager.Instance.CurrentLevel?.FixedCameraPoint == null)
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            if (LevelManager.Instance.CurrentLevel.FixedCameraPoint == null)
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            {
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                if (_cinemachineVirtualCamera.Follow == null)
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                {
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                    _cinemachineVirtualCamera.Follow = LevelManager.Instance.Player.transform;
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                    pixelPerfectCamera.refResolutionX = FollowResolutionX;
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                    pixelPerfectCamera.refResolutionY = FollowResolutionY;
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                }
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                _cinemachineVirtualCamera.Follow = LevelManager.Instance.Player.transform;
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                pixelPerfectCamera.refResolutionX = FollowResolutionX;
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                pixelPerfectCamera.refResolutionY = FollowResolutionY;
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            }
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            else if (_cinemachineVirtualCamera.Follow != LevelManager.Instance.CurrentLevel.FixedCameraPoint)
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            else
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            {
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                _cinemachineVirtualCamera.Follow = LevelManager.Instance.CurrentLevel.FixedCameraPoint;
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                pixelPerfectCamera.refResolutionX = FixedResolutionX;
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using UI;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Level
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{
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@@ -38,6 +39,8 @@ namespace Level
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        private Level currentLevel = null;
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        public Level CurrentLevel => currentLevel;
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        public UnityEvent OnLevelChanged = new UnityEvent();
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        private void Awake()
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        {
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            if (_instance == null)
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@@ -92,6 +95,7 @@ namespace Level
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            Player.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
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            UIManager.Instance.CloseAllCanvases();
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            OnLevelChanged?.Invoke();
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        }
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        public void DisableAllLevels()
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