Changed jump variable
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@@ -18,8 +18,8 @@ namespace Player
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private const float DecelerationScale = 60.0f;
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private const float RespawnLimit = -60.0f;
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private const float FallMultiplier = 4.0f;
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private const float LowJumpMultiplier = 4.0f;
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private const float FallMultiplier = 5.0f;
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private const float LowJumpMultiplier = 20.0f;
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private PlayerInput _controls;
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private Rigidbody2D _playerRigidbody2D;
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