Merged Wall and Ground Enemies into One
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@@ -31,7 +31,7 @@ namespace AI
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protected virtual void Awake()
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{
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movement = gameObject.GetComponent<EnemyMovement>();
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movement = gameObject.AddComponent<EnemyMovement>();
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leftWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Wall");
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rightWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Wall");
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leftGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Ground");
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