Merged Wall and Ground Enemies into One

This commit is contained in:
2022-02-22 00:47:26 +03:00
parent cbcb05b845
commit 6e7a90fd86
12 changed files with 32 additions and 246 deletions

View File

@@ -6,6 +6,7 @@ namespace Movement
public class EnemyMovement : MonoBehaviour, IMovement
{
protected Rigidbody2D _rigidbody2D = null;
protected Vector2 gravityForce = Vector2.down;
protected bool _isPaused = false;
protected float moveValue = 0f;
@@ -13,16 +14,23 @@ namespace Movement
public bool IsPaused => _isPaused;
protected virtual void Awake()
=> _rigidbody2D = GetComponent<Rigidbody2D>();
{
_rigidbody2D = GetComponent<Rigidbody2D>();
_rigidbody2D.gravityScale = 0f;
gravityForce *= -Physics2D.gravity.y * _rigidbody2D.mass;
}
protected virtual void FixedUpdate()
{
_rigidbody2D.AddRelativeForce(gravityForce);
if (IsPaused)
return;
Vector2 velocity = _rigidbody2D.velocity;
Vector2 velocity = transform.InverseTransformDirection(_rigidbody2D.velocity);
velocity.x = moveValue;
_rigidbody2D.velocity = velocity;
_rigidbody2D.velocity = transform.TransformDirection(velocity);
}
public void Move(float value)

View File

@@ -1,29 +0,0 @@
using UnityEngine;
namespace Movement
{
public class EnemyVerticalMovement : EnemyMovement
{
protected Vector2 gravityForce = Vector2.right;
protected override void Awake()
{
base.Awake();
_rigidbody2D.gravityScale = 0f;
gravityForce *= -Physics2D.gravity.y * _rigidbody2D.mass;
}
protected override void FixedUpdate()
{
_rigidbody2D.AddRelativeForce(gravityForce);
if (IsPaused)
return;
Vector2 velocity = _rigidbody2D.velocity;
velocity.y = moveValue;
_rigidbody2D.velocity = velocity;
}
}
}

View File

@@ -1,11 +0,0 @@
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