Merged Wall and Ground Enemies into One
This commit is contained in:
@@ -7,10 +7,10 @@ namespace Player
|
||||
{
|
||||
public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
|
||||
{
|
||||
private const float DefaultJumpForce = 1200.0f;
|
||||
private const float DefaultJumpForce = 784.0f;
|
||||
private const float DefaultMass = 80.0f;
|
||||
private const float DefaultSpeed = 500.0f;
|
||||
private const float GravityScale = 3.0f;
|
||||
private const float GravityScale = 1.0f;
|
||||
|
||||
private Input.PlayerInput _controls;
|
||||
private Rigidbody2D _playerRigidbody2D;
|
||||
@@ -139,4 +139,4 @@ namespace Player
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user