Merged Wall and Ground Enemies into One
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@ -31,7 +31,7 @@ namespace AI
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protected virtual void Awake()
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protected virtual void Awake()
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{
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{
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movement = gameObject.GetComponent<EnemyMovement>();
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movement = gameObject.AddComponent<EnemyMovement>();
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leftWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Wall");
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leftWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Wall");
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rightWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Wall");
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rightWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Wall");
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leftGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Ground");
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leftGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Ground");
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public class EnemyMovement : MonoBehaviour, IMovement
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public class EnemyMovement : MonoBehaviour, IMovement
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{
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{
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protected Rigidbody2D _rigidbody2D = null;
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protected Rigidbody2D _rigidbody2D = null;
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protected Vector2 gravityForce = Vector2.down;
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protected bool _isPaused = false;
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protected bool _isPaused = false;
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protected float moveValue = 0f;
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protected float moveValue = 0f;
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public bool IsPaused => _isPaused;
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public bool IsPaused => _isPaused;
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protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
=> _rigidbody2D = GetComponent<Rigidbody2D>();
|
{
|
||||||
|
_rigidbody2D = GetComponent<Rigidbody2D>();
|
||||||
|
|
||||||
|
_rigidbody2D.gravityScale = 0f;
|
||||||
|
gravityForce *= -Physics2D.gravity.y * _rigidbody2D.mass;
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void FixedUpdate()
|
protected virtual void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
_rigidbody2D.AddRelativeForce(gravityForce);
|
||||||
|
|
||||||
if (IsPaused)
|
if (IsPaused)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vector2 velocity = _rigidbody2D.velocity;
|
Vector2 velocity = transform.InverseTransformDirection(_rigidbody2D.velocity);
|
||||||
velocity.x = moveValue;
|
velocity.x = moveValue;
|
||||||
_rigidbody2D.velocity = velocity;
|
_rigidbody2D.velocity = transform.TransformDirection(velocity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Move(float value)
|
public void Move(float value)
|
||||||
|
|
|
@ -1,29 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Movement
|
|
||||||
{
|
|
||||||
public class EnemyVerticalMovement : EnemyMovement
|
|
||||||
{
|
|
||||||
protected Vector2 gravityForce = Vector2.right;
|
|
||||||
|
|
||||||
protected override void Awake()
|
|
||||||
{
|
|
||||||
base.Awake();
|
|
||||||
|
|
||||||
_rigidbody2D.gravityScale = 0f;
|
|
||||||
gravityForce *= -Physics2D.gravity.y * _rigidbody2D.mass;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void FixedUpdate()
|
|
||||||
{
|
|
||||||
_rigidbody2D.AddRelativeForce(gravityForce);
|
|
||||||
|
|
||||||
if (IsPaused)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Vector2 velocity = _rigidbody2D.velocity;
|
|
||||||
velocity.y = moveValue;
|
|
||||||
_rigidbody2D.velocity = velocity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: adfb41bcf8c09e94ea1e95e22a4c7533
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -7,10 +7,10 @@ namespace Player
|
||||||
{
|
{
|
||||||
public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
|
public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
|
||||||
{
|
{
|
||||||
private const float DefaultJumpForce = 1200.0f;
|
private const float DefaultJumpForce = 784.0f;
|
||||||
private const float DefaultMass = 80.0f;
|
private const float DefaultMass = 80.0f;
|
||||||
private const float DefaultSpeed = 500.0f;
|
private const float DefaultSpeed = 500.0f;
|
||||||
private const float GravityScale = 3.0f;
|
private const float GravityScale = 1.0f;
|
||||||
|
|
||||||
private Input.PlayerInput _controls;
|
private Input.PlayerInput _controls;
|
||||||
private Rigidbody2D _playerRigidbody2D;
|
private Rigidbody2D _playerRigidbody2D;
|
||||||
|
@ -139,4 +139,4 @@ namespace Player
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,10 +9,10 @@ EditorUserSettings:
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value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
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value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661
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flags: 0
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flags: 0
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RecentlyUsedSceneGuid-1:
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RecentlyUsedSceneGuid-1:
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value: 06550c57540350025c0b0f2747220a44174f4b73297070642b714465b0e6366e
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value: 5002060403010b5f0f560e7a47260a444f4f1e2e2f2e27312f7f4536e0b6633d
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flags: 0
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flags: 0
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RecentlyUsedSceneGuid-2:
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RecentlyUsedSceneGuid-2:
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value: 5002060403010b5f0f560e7a47260a444f4f1e2e2f2e27312f7f4536e0b6633d
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flags: 0
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flags: 0
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vcSharedLogLevel:
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vcSharedLogLevel:
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value: 0d5e400f0650
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value: 0d5e400f0650
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||||||
|
|
Loading…
Reference in New Issue