Patrollin Enemy Sprites
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@ -6,9 +6,11 @@ namespace AI
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{
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public class BasicPatrollingEnemyAI : MonoBehaviour, IPausable
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{
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[SerializeField] protected bool isMovingRight = false;
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[SerializeField] protected bool isMovingRightInitially = false;
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protected bool isMovingRight = false;
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protected IMovement movement = null;
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protected SpriteRenderer spriteRenderer = null;
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protected CollisionChecker leftWallChecker = null;
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protected CollisionChecker rightWallChecker = null;
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@ -32,10 +34,13 @@ namespace AI
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protected virtual void Awake()
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{
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movement = gameObject.AddComponent<EnemyMovement>();
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spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
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leftWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Wall");
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rightWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Wall");
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leftGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Ground");
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rightGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Ground");
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isMovingRight = isMovingRightInitially;
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spriteRenderer.flipX = !isMovingRightInitially;
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}
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protected virtual void FixedUpdate()
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@ -44,7 +49,10 @@ namespace AI
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return;
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if (ShouldChangeDirection)
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{
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isMovingRight = !isMovingRight;
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spriteRenderer.flipX = !isMovingRight;
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}
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platformSettings:
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buildTarget: Standalone
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rect:
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weights: []
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rect:
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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spriteID: 5fb0441f407b4cf45b0257333dbcd64e
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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PatrollingEnemy_0: -240337815
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PatrollingEnemy_4: 1295632039
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue