Typo fixes

This commit is contained in:
2022-02-21 19:09:59 +03:00
parent 51578e4130
commit 8c5bd12294
5 changed files with 34 additions and 50 deletions

View File

@@ -9,10 +9,10 @@ namespace AI
protected IMovement movement = null;
protected CollissionChecker leftWallChecker = null;
protected CollissionChecker rightWallChecker = null;
protected CollissionChecker leftGroundChecker = null;
protected CollissionChecker rightGroundChecker = null;
protected CollisionChecker leftWallChecker = null;
protected CollisionChecker rightWallChecker = null;
protected CollisionChecker leftGroundChecker = null;
protected CollisionChecker rightGroundChecker = null;
// If moving Right, and either there's no more ground to move into or there is a wall at the Right side of the enemy OR
@@ -25,10 +25,10 @@ namespace AI
protected virtual void Awake()
{
movement = gameObject.AddComponent<EnemyMovement>();
leftWallChecker = GetCollissionCheckerOnChild("Collission Checkers/Left Wall");
rightWallChecker = GetCollissionCheckerOnChild("Collission Checkers/Right Wall");
leftGroundChecker = GetCollissionCheckerOnChild("Collission Checkers/Left Ground");
rightGroundChecker = GetCollissionCheckerOnChild("Collission Checkers/Right Ground");
leftWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Wall");
rightWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Wall");
leftGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Ground");
rightGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Ground");
}
protected virtual void FixedUpdate()
@@ -39,7 +39,7 @@ namespace AI
movement.Move(isMovingRight ? 1f : -1f);
}
protected CollissionChecker GetCollissionCheckerOnChild(string childName)
=> transform.Find(childName).GetComponent<CollissionChecker>();
protected CollisionChecker GetCollisionCheckerOnChild(string childName)
=> transform.Find(childName).GetComponent<CollisionChecker>();
}
}