Typo fixes
This commit is contained in:
		@@ -10,7 +10,7 @@ GameObject:
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  m_Component:
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  - component: {fileID: 334282908223700766}
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  m_Layer: 0
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  m_Name: Collission Checkers
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  m_Name: Collision Checkers
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  m_Icon: {fileID: 0}
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@@ -60,7 +60,7 @@ Transform:
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -76,12 +76,9 @@ MonoBehaviour:
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--- !u!1 &5991452379241120368
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GameObject:
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  m_ObjectHideFlags: 0
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@@ -107,7 +104,7 @@ Transform:
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 5991452379241120368}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: -0.8, y: -0.75, z: 0}
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  m_LocalPosition: {x: -1.3, y: -0.75, z: 0}
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  m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -123,12 +120,9 @@ MonoBehaviour:
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  m_GameObject: {fileID: 5991452379241120368}
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  m_Enabled: 1
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  m_EditorHideFlags: 0
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  m_Script: {fileID: 11500000, guid: 02e036b6321fff34cbd154fd665a8b23, type: 3}
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  m_Script: {fileID: 11500000, guid: 7000c8c0eb91b2d4cb9a0e3ee1b609a7, type: 3}
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  m_Name: 
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    m_Bits: 4294967103
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--- !u!1 &7391517555913877016
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GameObject:
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  m_ObjectHideFlags: 0
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@@ -141,6 +135,7 @@ GameObject:
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  - component: {fileID: 8510568918136408618}
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  - component: {fileID: 2564862039932993934}
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  - component: {fileID: 1030411162175245191}
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  - component: {fileID: 8503951513957676288}
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  m_Layer: 0
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  m_Name: Basic Patrolling Enemy
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  m_TagString: Untagged
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@@ -263,6 +258,19 @@ Rigidbody2D:
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  m_SleepingMode: 1
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  m_CollisionDetection: 0
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  m_Constraints: 0
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--- !u!114 &8503951513957676288
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MonoBehaviour:
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  m_ObjectHideFlags: 0
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 7391517555913877016}
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  m_Enabled: 1
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  m_EditorHideFlags: 0
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  m_Script: {fileID: 11500000, guid: 321c5495f0d597749bf29c3a2966aa4a, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  isMovingRight: 0
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--- !u!1 &7883981671222168568
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GameObject:
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  m_ObjectHideFlags: 0
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@@ -304,12 +312,9 @@ MonoBehaviour:
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  m_GameObject: {fileID: 7883981671222168568}
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  m_Enabled: 1
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  m_EditorHideFlags: 0
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  m_Script: {fileID: 11500000, guid: 02e036b6321fff34cbd154fd665a8b23, type: 3}
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  m_Script: {fileID: 11500000, guid: 7000c8c0eb91b2d4cb9a0e3ee1b609a7, type: 3}
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  m_Name: 
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--- !u!1 &7984300476647789986
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GameObject:
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  m_ObjectHideFlags: 0
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@@ -351,9 +356,6 @@ MonoBehaviour:
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  m_GameObject: {fileID: 7984300476647789986}
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  m_Enabled: 1
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  m_EditorHideFlags: 0
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  m_Script: {fileID: 11500000, guid: 02e036b6321fff34cbd154fd665a8b23, type: 3}
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  m_Script: {fileID: 11500000, guid: 7000c8c0eb91b2d4cb9a0e3ee1b609a7, type: 3}
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  m_Name: 
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    m_Bits: 4294967103
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@@ -340,24 +340,6 @@ Transform:
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  m_Father: {fileID: 0}
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  m_RootOrder: 2
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &402588447 stripped
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GameObject:
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  m_CorrespondingSourceObject: {fileID: 7391517555913877016, guid: c0a2079a443363b4da73a0d425221f6c, type: 3}
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  m_PrefabInstance: {fileID: 7535556967068246786}
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  m_PrefabAsset: {fileID: 0}
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--- !u!114 &402588448
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MonoBehaviour:
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  m_ObjectHideFlags: 0
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 402588447}
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  m_Enabled: 1
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  m_Script: {fileID: 11500000, guid: 321c5495f0d597749bf29c3a2966aa4a, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  isMovingRight: 0
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--- !u!1 &1050669381
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GameObject:
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  m_ObjectHideFlags: 0
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@@ -9,10 +9,10 @@ namespace AI
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        protected IMovement movement = null;
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        protected CollissionChecker leftWallChecker = null;
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        protected CollissionChecker rightWallChecker = null;
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        protected CollissionChecker leftGroundChecker = null;
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        protected CollissionChecker rightGroundChecker = null;
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        protected CollisionChecker leftWallChecker = null;
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        protected CollisionChecker rightWallChecker = null;
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        protected CollisionChecker leftGroundChecker = null;
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        protected CollisionChecker rightGroundChecker = null;
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        // If moving Right, and either there's no more ground to move into or there is a wall at the Right side of the enemy OR
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@@ -25,10 +25,10 @@ namespace AI
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        protected virtual void Awake()
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        {
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            movement = gameObject.AddComponent<EnemyMovement>();
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            leftWallChecker = GetCollissionCheckerOnChild("Collission Checkers/Left Wall");
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            rightWallChecker = GetCollissionCheckerOnChild("Collission Checkers/Right Wall");
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            leftGroundChecker = GetCollissionCheckerOnChild("Collission Checkers/Left Ground");
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            rightGroundChecker = GetCollissionCheckerOnChild("Collission Checkers/Right Ground");
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            leftWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Wall");
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            rightWallChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Wall");
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            leftGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Left Ground");
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            rightGroundChecker = GetCollisionCheckerOnChild("Collision Checkers/Right Ground");
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        }
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        protected virtual void FixedUpdate()
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@@ -39,7 +39,7 @@ namespace AI
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            movement.Move(isMovingRight ? 1f : -1f);
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        }
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        protected CollissionChecker GetCollissionCheckerOnChild(string childName)
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            => transform.Find(childName).GetComponent<CollissionChecker>();
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        protected CollisionChecker GetCollisionCheckerOnChild(string childName)
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            => transform.Find(childName).GetComponent<CollisionChecker>();
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    }
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}
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@@ -2,11 +2,11 @@ using UnityEngine;
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namespace Movement
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{
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    public class CollissionChecker : MonoBehaviour
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    public class CollisionChecker : MonoBehaviour
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    {
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        private Collider2D[] nonAllocColliderArray = new Collider2D[5];
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        public LayerMask LayerMask = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer
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        public LayerMask LayerMask { get; set; } = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer
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        public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, LayerMask) != 0;
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        public void OnDrawGizmosSelected()
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 7000c8c0eb91b2d4cb9a0e3ee1b609a7
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MonoImporter:
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  externalObjects: {}
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  serializedVersion: 2
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