Button Click Sound Added
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5444ba8f1c
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@ -61,6 +61,20 @@ AudioMixerGroupController:
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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--- !u!244 &-1435410429410537098
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: 5b00762822cfd2843bd06e5a02255375
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m_EffectName: Attenuation
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m_MixLevel: e7fa564adc975a544964404badaba43b
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m_Parameters: []
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!244 &-671410346139079125
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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@ -119,6 +133,7 @@ AudioMixerController:
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- 08116dbf9979b7b4d8fcce772ec5ebfc
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- dd1cda19a45ef294d8789a2af47afcf7
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- fcd09f92e84dbb2498492d6cb9c06bcd
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- 17d772ec976972c4ca0d201034c8d9d1
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name: View
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m_CurrentViewIndex: 0
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m_TargetSnapshot: {fileID: 24500006}
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@ -137,6 +152,7 @@ AudioMixerGroupController:
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- {fileID: 8377903610078173799}
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- {fileID: 6090405236815604520}
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- {fileID: 1886016463503660043}
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- {fileID: 7051737336861099880}
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m_Volume: c8ed3e32c19202b4daadc5c4fb90bf76
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m_Pitch: d51ab31c176e6894b94b24c01f74415f
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m_Send: 00000000000000000000000000000000
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@ -237,6 +253,25 @@ AudioMixerEffectController:
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!243 &7051737336861099880
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AudioMixerGroupController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Button
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m_AudioMixer: {fileID: 24100000}
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m_GroupID: 17d772ec976972c4ca0d201034c8d9d1
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m_Children: []
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m_Volume: 357a4eef3e901c24a86499d91a27adca
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m_Pitch: ac2db1d54ca691e43989238d88f22626
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m_Send: 00000000000000000000000000000000
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m_Effects:
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- {fileID: -1435410429410537098}
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m_UserColorIndex: 0
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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--- !u!243 &8377903610078173799
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AudioMixerGroupController:
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m_ObjectHideFlags: 0
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1
Assets/Audio/Sound Effects/ButtonClick.bfxrsound
Normal file
1
Assets/Audio/Sound Effects/ButtonClick.bfxrsound
Normal file
@ -0,0 +1 @@
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2,0.5,,0.0239,0.3097,0.1586,0.3,0.7824,,,,,,,,,,,,,,,,,,1,,,,,,,masterVolume
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7
Assets/Audio/Sound Effects/ButtonClick.bfxrsound.meta
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7
Assets/Audio/Sound Effects/ButtonClick.bfxrsound.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: de491cd1aed6a4740b25ebbf1bfc55c5
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Sound Effects/ButtonClick.wav
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BIN
Assets/Audio/Sound Effects/ButtonClick.wav
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Binary file not shown.
22
Assets/Audio/Sound Effects/ButtonClick.wav.meta
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22
Assets/Audio/Sound Effects/ButtonClick.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 077bbd63db51b5145838abe533b7a657
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -122,7 +122,19 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 7680983655018497081}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
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m_MethodName: Play
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &6181795050297466372
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -229,7 +241,7 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 48
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m_fontSize: 32
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m_fontSizeBase: 24
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m_fontWeight: 400
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m_enableAutoSizing: 1
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@ -18,6 +18,7 @@ namespace UI
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public void OnPointerUp(PointerEventData eventData)
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{
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text.transform.localPosition = initialTextPosition;
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UIManager.Instance.PlayClickSound();
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}
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private void Start()
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Pausable;
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using UnityEngine;
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@ -8,8 +9,10 @@ namespace UI
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{
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private static UIManager _instance = null;
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public static UIManager Instance => _instance;
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private Dictionary<string, Canvas> canvases = null;
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public Pauser Pauser { get; private set; } = null;
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private Dictionary<string, Canvas> canvases = null;
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private AudioSource audioSource = null;
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private void Awake()
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{
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@ -20,7 +23,11 @@ namespace UI
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Destroy(this);
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}
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private void Start() => Pauser = gameObject.AddComponent<Pauser>();
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private void Start()
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{
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Pauser = gameObject.AddComponent<Pauser>();
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audioSource = gameObject.GetComponent<AudioSource>();
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}
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public void SwitchToCanvas(string canvasName)
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{
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@ -54,5 +61,7 @@ namespace UI
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canvases.Add(child.name, child.GetComponent<Canvas>());
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}
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}
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public void PlayClickSound() => audioSource.Play();
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}
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}
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