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protected bool canShoot => (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared && target != null; + protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared; public UnityEvent OnShoot { get; protected set; } = null; @@ -36,11 +36,13 @@ namespace AI cooldownPerShoot = 1f / attacksPerSecond; attackRangeSquared = attackRange * attackRange; OnShoot = new UnityEvent(); - UpdateTarget(FindObjectOfType()?.transform); } protected virtual void Start() - => movement = transform.GetComponentInParent(); + { + movement = transform.GetComponentInParent(); + UpdateTarget(FindObjectOfType()?.transform); + } protected virtual void Update() { diff --git a/Assets/Scripts/Level/Level.cs b/Assets/Scripts/Level/Level.cs index 2e0f328..474e4ad 100644 --- a/Assets/Scripts/Level/Level.cs +++ b/Assets/Scripts/Level/Level.cs @@ -40,5 +40,8 @@ namespace Level gameObject.SetActive(false); needsRestart = false; } + + [ContextMenu("Restart")] + public void Restart() => LevelManager.Instance.SwitchToLevel(LevelName); } } diff --git a/Assets/Scripts/Level/LevelManager.cs b/Assets/Scripts/Level/LevelManager.cs index 8adf478..a76e6e2 100644 --- a/Assets/Scripts/Level/LevelManager.cs +++ b/Assets/Scripts/Level/LevelManager.cs @@ -46,6 +46,8 @@ namespace Level Destroy(this); } + public GameObject Player { get; private set; } = null; + private void Initialize() { GameObject[] levelPrefabs = Resources.LoadAll("Levels/"); @@ -64,6 +66,11 @@ namespace Level level.SetLevel(levelPrefab.name); _levels.Add(levelPrefab.gameObject.name, level); } + + Player = GameObject.FindWithTag("Player"); + if (Player == null) + Player = (GameObject)Instantiate(Resources.Load("Playable/Player"), transform.position, Quaternion.identity); + Player.SetActive(false); } public void SwitchToLevel(string levelName) @@ -73,13 +80,16 @@ namespace Level currentLevel = Levels[levelName]; currentLevel.Enable(); - 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