Audio Settings + UI Improvements
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26
Assets/Scripts/UI/OptionsMenu.cs
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26
Assets/Scripts/UI/OptionsMenu.cs
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.UI;
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namespace UI
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{
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public class OptionsMenu : MonoBehaviour
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{
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[SerializeField] private AudioMixer audioMixer = null;
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[SerializeField] private Slider slider = null;
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private const string MasterVolumeParameter = "MasterVolume";
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private void Awake() => OnEnable();
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private void OnEnable() => slider.value = PlayerPrefs.GetFloat(MasterVolumeParameter, 1f);
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public void UpdateVolume() => SetVolume(slider.value);
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public void SetVolume(float value)
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{
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audioMixer.SetFloat(MasterVolumeParameter, Mathf.Log10(value) * 20f);
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PlayerPrefs.SetFloat(MasterVolumeParameter, value);
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}
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}
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}
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Assets/Scripts/UI/OptionsMenu.cs.meta
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11
Assets/Scripts/UI/OptionsMenu.cs.meta
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guid: 82fdfd11fabfe9b4687d0d3e54f36258
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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