Audio Settings + UI Improvements
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b1a27f2024
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@ -123,7 +123,9 @@ AudioMixerController:
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m_SuspendThreshold: -80
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m_SuspendThreshold: -80
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m_EnableSuspend: 1
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- guid: c8ed3e32c19202b4daadc5c4fb90bf76
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name: MasterVolume
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m_AudioMixerGroupViews:
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m_AudioMixerGroupViews:
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- guids:
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- guids:
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- 71b61959ea8c5ee43b5f1913df7278f4
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- 71b61959ea8c5ee43b5f1913df7278f4
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@ -201,7 +278,7 @@ MonoBehaviour:
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m_text: "Made By: \nOverflow Narhoym\nSyntriax"
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m_text: "Made By: \nOverflow Narhoym & Syntriax"
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@ -210,8 +287,8 @@ MonoBehaviour:
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@ -228,8 +305,8 @@ MonoBehaviour:
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@ -0,0 +1,26 @@
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.UI;
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namespace UI
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{
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public class OptionsMenu : MonoBehaviour
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{
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[SerializeField] private AudioMixer audioMixer = null;
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[SerializeField] private Slider slider = null;
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private const string MasterVolumeParameter = "MasterVolume";
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private void Awake() => OnEnable();
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private void OnEnable() => slider.value = PlayerPrefs.GetFloat(MasterVolumeParameter, 1f);
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public void UpdateVolume() => SetVolume(slider.value);
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public void SetVolume(float value)
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{
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audioMixer.SetFloat(MasterVolumeParameter, Mathf.Log10(value) * 20f);
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}
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}
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@ -0,0 +1,11 @@
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File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue