Pauser Added + Fixed Bug
TODO: Stop Animations when Paused
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17
Assets/Scripts/UI/PauseMenu.cs
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17
Assets/Scripts/UI/PauseMenu.cs
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@@ -0,0 +1,17 @@
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using Level;
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using UnityEngine;
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namespace UI
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{
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public class PauseMenu : MonoBehaviour
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{
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public void Resume() => UIManager.Instance.Pauser.TogglePause();
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public void Restart() => LevelManager.Instance.CurrentLevel.Restart();
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public void MainMenu()
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{
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LevelManager.Instance.DisableAllLevels();
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UIManager.Instance.SwitchToCanvas("Main Menu");
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}
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public void Exit() => Application.Quit();
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}
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}
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11
Assets/Scripts/UI/PauseMenu.cs.meta
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11
Assets/Scripts/UI/PauseMenu.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5c8db5f2b097c0f4eaa1098c35e1bc0e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Pausable;
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using UnityEngine;
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namespace UI
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@@ -8,6 +9,7 @@ namespace UI
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private static UIManager _instance = null;
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public static UIManager Instance => _instance;
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private Dictionary<string, Canvas> canvases = null;
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public Pauser Pauser { get; private set; } = null;
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private void Awake()
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{
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@@ -18,6 +20,8 @@ namespace UI
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Destroy(this);
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}
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private void Start() => Pauser = gameObject.AddComponent<Pauser>();
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public void SwitchToCanvas(string canvasName)
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{
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Initialize();
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