Pauser Added + Fixed Bug
TODO: Stop Animations when Paused
This commit is contained in:
parent
33f81e5a1c
commit
caab797e6d
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@ -64,6 +64,15 @@ namespace Input
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Pause"",
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""type"": ""Button"",
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""id"": ""b110facd-253d-41ce-9de7-b589dc48cfc6"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@ -209,6 +218,28 @@ namespace Input
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""action"": ""Climb"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""6a01ec66-e7a4-426a-8ee4-977d456b200c"",
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""path"": ""<Gamepad>/start"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Controller"",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""279efb3d-768d-49fd-91f5-c74ebe08c880"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyBoard"",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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@ -244,6 +275,7 @@ namespace Input
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m_PlayerControl_Jump = m_PlayerControl.FindAction("Jump", throwIfNotFound: true);
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m_PlayerControl_Interact = m_PlayerControl.FindAction("Interact", throwIfNotFound: true);
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m_PlayerControl_Climb = m_PlayerControl.FindAction("Climb", throwIfNotFound: true);
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m_PlayerControl_Pause = m_PlayerControl.FindAction("Pause", throwIfNotFound: true);
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}
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public void Dispose()
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@ -307,6 +339,7 @@ namespace Input
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private readonly InputAction m_PlayerControl_Jump;
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private readonly InputAction m_PlayerControl_Interact;
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private readonly InputAction m_PlayerControl_Climb;
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private readonly InputAction m_PlayerControl_Pause;
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public struct PlayerControlActions
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{
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private @PlayerInput m_Wrapper;
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@ -315,6 +348,7 @@ namespace Input
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public InputAction @Jump => m_Wrapper.m_PlayerControl_Jump;
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public InputAction @Interact => m_Wrapper.m_PlayerControl_Interact;
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public InputAction @Climb => m_Wrapper.m_PlayerControl_Climb;
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public InputAction @Pause => m_Wrapper.m_PlayerControl_Pause;
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public InputActionMap Get() { return m_Wrapper.m_PlayerControl; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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@ -336,6 +370,9 @@ namespace Input
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@Climb.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnClimb;
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@Climb.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnClimb;
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@Climb.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnClimb;
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@Pause.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnPause;
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@Pause.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnPause;
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@Pause.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnPause;
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}
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m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
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if (instance != null)
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@ -352,6 +389,9 @@ namespace Input
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@Climb.started += instance.OnClimb;
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@Climb.performed += instance.OnClimb;
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@Climb.canceled += instance.OnClimb;
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@Pause.started += instance.OnPause;
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@Pause.performed += instance.OnPause;
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@Pause.canceled += instance.OnPause;
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}
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}
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}
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@ -380,6 +420,7 @@ namespace Input
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void OnJump(InputAction.CallbackContext context);
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void OnInteract(InputAction.CallbackContext context);
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void OnClimb(InputAction.CallbackContext context);
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void OnPause(InputAction.CallbackContext context);
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}
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}
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}
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@ -40,6 +40,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Pause",
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"type": "Button",
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"id": "b110facd-253d-41ce-9de7-b589dc48cfc6",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@ -185,6 +194,28 @@
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"action": "Climb",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "6a01ec66-e7a4-426a-8ee4-977d456b200c",
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"path": "<Gamepad>/start",
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"interactions": "",
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"processors": "",
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"groups": "Controller",
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"action": "Pause",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "279efb3d-768d-49fd-91f5-c74ebe08c880",
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"path": "<Keyboard>/escape",
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"interactions": "",
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"processors": "",
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"groups": "KeyBoard",
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"action": "Pause",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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@ -94,7 +94,7 @@ namespace Level
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UIManager.Instance.CloseAllCanvases();
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}
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private void DisableAllLevels()
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public void DisableAllLevels()
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{
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Player.SetActive(false);
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foreach (Level level in Levels.Values)
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@ -0,0 +1,40 @@
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using System;
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using System.Linq;
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using Level;
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using UI;
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using UnityEngine;
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namespace Pausable
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{
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public class Pauser : MonoBehaviour
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{
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protected Input.PlayerInput playerInput = null;
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protected bool isPaused = false;
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protected void Start()
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{
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playerInput = new Input.PlayerInput();
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playerInput.Enable();
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playerInput.PlayerControl.Pause.performed += (context) => TogglePause();
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}
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public void TogglePause()
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{
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if (LevelManager.Instance.CurrentLevel == null)
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return;
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isPaused = !isPaused;
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if (isPaused)
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UIManager.Instance.SwitchToCanvas("Pause Menu");
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else
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UIManager.Instance.CloseAllCanvases();
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foreach (IPausable pausable in FindObjectsOfType<MonoBehaviour>().OfType<IPausable>())
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if (isPaused)
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pausable.Pause();
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else
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pausable.Resume();
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}
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}
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}
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|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -102,6 +102,9 @@ namespace Player
|
|||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (IsPaused)
|
||||
return;
|
||||
|
||||
//Took from tutorial : https://www.youtube.com/watch?v=7KiK0Aqtmzc
|
||||
switch (_playerRigidbody2D.velocity.y)
|
||||
{
|
||||
|
@ -136,6 +139,9 @@ namespace Player
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (IsPaused)
|
||||
return;
|
||||
|
||||
_isOnAir = !_playerGroundTrigger.IsCollided;
|
||||
RespawnCheck();
|
||||
|
||||
|
@ -156,13 +162,13 @@ namespace Player
|
|||
public void Pause()
|
||||
{
|
||||
IsPaused = true;
|
||||
_playerRigidbody2D.simulated = IsPaused;
|
||||
_playerRigidbody2D.simulated = !IsPaused;
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
IsPaused = false;
|
||||
_playerRigidbody2D.simulated = IsPaused;
|
||||
_playerRigidbody2D.simulated = !IsPaused;
|
||||
}
|
||||
|
||||
// MOVE METHODS
|
||||
|
@ -292,5 +298,9 @@ namespace Player
|
|||
}
|
||||
|
||||
public void Clop() => clop.PlayClop();
|
||||
|
||||
public void OnPause(InputAction.CallbackContext context)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
using Level;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
public void Resume() => UIManager.Instance.Pauser.TogglePause();
|
||||
public void Restart() => LevelManager.Instance.CurrentLevel.Restart();
|
||||
public void MainMenu()
|
||||
{
|
||||
LevelManager.Instance.DisableAllLevels();
|
||||
UIManager.Instance.SwitchToCanvas("Main Menu");
|
||||
}
|
||||
public void Exit() => Application.Quit();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c8db5f2b097c0f4eaa1098c35e1bc0e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using Pausable;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
|
@ -8,6 +9,7 @@ namespace UI
|
|||
private static UIManager _instance = null;
|
||||
public static UIManager Instance => _instance;
|
||||
private Dictionary<string, Canvas> canvases = null;
|
||||
public Pauser Pauser { get; private set; } = null;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -18,6 +20,8 @@ namespace UI
|
|||
Destroy(this);
|
||||
}
|
||||
|
||||
private void Start() => Pauser = gameObject.AddComponent<Pauser>();
|
||||
|
||||
public void SwitchToCanvas(string canvasName)
|
||||
{
|
||||
Initialize();
|
||||
|
|
Loading…
Reference in New Issue