Collission Checker has been Added and Basic Patrolling Enemy Updated to use the Checkers
This commit is contained in:
18
Assets/Scripts/Movement/CollissionChecker.cs
Normal file
18
Assets/Scripts/Movement/CollissionChecker.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Movement
|
||||
{
|
||||
public class CollissionChecker : MonoBehaviour
|
||||
{
|
||||
private Collider2D[] nonAllocColliderArray = new Collider2D[5];
|
||||
|
||||
public LayerMask LayerMask = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer
|
||||
public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, LayerMask) != 0;
|
||||
|
||||
public void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.color = IsCollided ? Color.green : Color.red;
|
||||
Gizmos.DrawWireCube(transform.position, transform.localScale);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Movement/CollissionChecker.cs.meta
Normal file
11
Assets/Scripts/Movement/CollissionChecker.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02e036b6321fff34cbd154fd665a8b23
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user