Added movement acceleration
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@ -2,18 +2,21 @@ using System;
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using Movement;
|
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using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
using PlayerInput = Input.PlayerInput;
|
||||
|
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namespace Player
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{
|
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public class PlayerController : MonoBehaviour, IMovement, PlayerInput.IPlayerControlActions
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||||
{
|
||||
private const float DefaultJumpForce = 10.0f;
|
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private const float DefaultMass = 40.0f;
|
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private const float DefaultSpeed = 500.0f;
|
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private const float DefaultJumpForce = 25.0f;
|
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private const float DefaultMass = 80.0f;
|
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private const float MaxSpeed = 500.0f;
|
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private const float DefaultAirSpeed = 300.0f;
|
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private const float GravityScale = 5.0f;
|
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|
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private const float FallMultiplier = 3f;
|
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private const float LowJumpMultiplier = 3f;
|
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private const float FallMultiplier = 4.0f;
|
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private const float LowJumpMultiplier = 10.0f;
|
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|
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private PlayerInput _controls;
|
||||
private Rigidbody2D _playerRigidbody2D;
|
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@ -25,9 +28,11 @@ namespace Player
|
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private bool _moveKeyPressed;
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private bool _jumpKeyPressed;
|
||||
|
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private bool _isOnAir;
|
||||
|
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private float _xAxisValue;
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public float speed;
|
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|
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private bool _isOnAir;
|
||||
private bool _canJump;
|
||||
|
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private void Awake()
|
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{
|
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@ -40,7 +45,9 @@ namespace Player
|
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private void Start()
|
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{
|
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_playerRigidbody2D.mass = DefaultMass;
|
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BaseSpeed = DefaultSpeed;
|
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_playerRigidbody2D.gravityScale = GravityScale;
|
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_canJump = true;
|
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BaseSpeed = 0.0f;
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}
|
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private void OnEnable()
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@ -61,31 +68,41 @@ namespace Player
|
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private void FixedUpdate()
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{
|
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switch (_playerRigidbody2D.velocity.y)
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/*switch (_playerRigidbody2D.velocity.y)
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{
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case < 0:
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_playerRigidbody2D.velocity +=
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Vector2.up * (Physics2D.gravity.y * (FallMultiplier - 1) * Time.fixedDeltaTime);
|
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break;
|
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/*case > 0 and < 3:
|
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print("We will go down" + i);
|
||||
++i;
|
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break;
|
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case > 0 when !_jumpKeyPressed:
|
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_playerRigidbody2D.velocity +=
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Vector2.up * (Physics2D.gravity.y * (LowJumpMultiplier - 1) * Time.fixedDeltaTime);
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break;
|
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}
|
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}*/
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if (_moveKeyPressed)
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Move(_xAxisValue);
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else
|
||||
_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
|
||||
|
||||
//TODO prevent jumping while keep pressing the button
|
||||
if (_jumpKeyPressed && _playerGroundTrigger.IsCollided)
|
||||
if (_jumpKeyPressed && _canJump && _playerGroundTrigger.IsCollided)
|
||||
Jump();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//TODO calculate is on air based on wall and ground triggers
|
||||
_isOnAir = !_playerGroundTrigger.IsCollided;
|
||||
RespawnCheck();
|
||||
}
|
||||
|
||||
private void RespawnCheck()
|
||||
{
|
||||
if (gameObject.transform.position.y < -100)
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
|
||||
// PAUSE METHODS
|
||||
@ -106,25 +123,48 @@ namespace Player
|
||||
|
||||
// MOVE METHODS
|
||||
|
||||
public float BaseSpeed { get; set; }
|
||||
public float BaseSpeed
|
||||
{
|
||||
get => speed;
|
||||
set
|
||||
{
|
||||
speed = value;
|
||||
if (speed > MaxSpeed)
|
||||
speed = MaxSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
public void Move(float value)
|
||||
{
|
||||
_playerSpriteRenderer.flipX = _xAxisValue switch
|
||||
switch (_xAxisValue)
|
||||
{
|
||||
< 0 => true,
|
||||
> 0 => false,
|
||||
_ => _playerSpriteRenderer.flipX
|
||||
};
|
||||
case < 0:
|
||||
_playerSpriteRenderer.flipX = true;
|
||||
break;
|
||||
case > 0:
|
||||
_playerSpriteRenderer.flipX = false;
|
||||
break;
|
||||
default:
|
||||
_playerSpriteRenderer.flipX = _playerSpriteRenderer.flipX;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!_isOnAir)
|
||||
BaseSpeed += 40;
|
||||
_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
|
||||
_playerRigidbody2D.velocity.y);
|
||||
}
|
||||
|
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private void DecelerationAfterMoving()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private void Jump()
|
||||
{
|
||||
//_playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, 0);
|
||||
//_playerRigidbody2D.AddForce(Vector2.up.normalized * DefaultJumpForce * DefaultMass, ForceMode2D.Impulse);
|
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_playerRigidbody2D.velocity = Vector2.up * DefaultJumpForce;
|
||||
BaseSpeed = DefaultAirSpeed;
|
||||
_playerRigidbody2D.velocity = Vector2.up.normalized * DefaultJumpForce;
|
||||
_canJump = false;
|
||||
}
|
||||
|
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private void Climb()
|
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@ -140,6 +180,7 @@ namespace Player
|
||||
{
|
||||
case true:
|
||||
_moveKeyPressed = false;
|
||||
BaseSpeed = 0;
|
||||
break;
|
||||
case false:
|
||||
_moveKeyPressed = true;
|
||||
@ -154,6 +195,7 @@ namespace Player
|
||||
{
|
||||
case true:
|
||||
_jumpKeyPressed = false;
|
||||
_canJump = true;
|
||||
break;
|
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case false:
|
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_jumpKeyPressed = true;
|
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controlID: 7914
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controlID: 28005
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--- !u!114 &2
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m_ObjectHideFlags: 52
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@ -46,10 +46,10 @@ MonoBehaviour:
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--- !u!114 &7
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@ -293,8 +292,7 @@ MonoBehaviour:
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m_SkipHidden: 0
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m_Folders:
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@ -361,8 +359,8 @@ MonoBehaviour:
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--- !u!114 &8
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--- !u!114 &10
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--- !u!114 &9
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--- !u!114 &10
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 1
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m_Script: {fileID: 12003, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier:
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m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Console
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m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 302.4
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y: 588
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width: 879.6
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height: 195.39996
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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--- !u!114 &13
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@ -884,7 +883,7 @@ MonoBehaviour:
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m_CachedPref: 160
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m_ControlHash: -371814159
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m_PrefName: Preview_InspectorPreview
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m_LastInspectedObjectInstanceID: -8732
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m_LastInspectedObjectInstanceID: -1
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m_LastVerticalScrollValue: 0
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m_GlobalObjectId:
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m_InspectorMode: 0
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||||
|
Loading…
x
Reference in New Issue
Block a user