diff --git a/Assets/Scripts/Movement/CollisionChecker.cs b/Assets/Scripts/Movement/CollisionChecker.cs index 37da79b..60d4e8f 100644 --- a/Assets/Scripts/Movement/CollisionChecker.cs +++ b/Assets/Scripts/Movement/CollisionChecker.cs @@ -7,7 +7,7 @@ namespace Movement private Collider2D[] nonAllocColliderArray = new Collider2D[5]; // TODO increase the size if it causes problems public LayerMask layerMask = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer - public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, LayerMask) != 0; + public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, layerMask) != 0; public void OnDrawGizmosSelected() {