Jump Audio Added + Anmiation Fix

This commit is contained in:
2022-02-26 17:39:34 +03:00
parent 2ba5ec8d32
commit e80158e77f
16 changed files with 979 additions and 27 deletions

View File

@@ -28,6 +28,7 @@ namespace Player
private PlayerInput _controls;
private Rigidbody2D _playerRigidbody2D;
private SpriteRenderer _playerSpriteRenderer;
private AudioSource audioSource = null;
private CollisionChecker _playerGroundTrigger;
private CollisionChecker _playerWallTriggerLeft;
@@ -73,6 +74,7 @@ namespace Player
_canJump = true;
animator = GetComponent<Animator>();
audioSource = GetComponent<AudioSource>();
BaseSpeed = 0.0f;
}
@@ -220,6 +222,7 @@ namespace Player
private void Jump()
{
audioSource.Play();
BaseSpeed = MaxAirSpeed;
_playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, DefaultJumpForce);
_canJump = false;