Jump Audio Added + Anmiation Fix
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@@ -28,6 +28,7 @@ namespace Player
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private PlayerInput _controls;
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private Rigidbody2D _playerRigidbody2D;
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private SpriteRenderer _playerSpriteRenderer;
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private AudioSource audioSource = null;
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private CollisionChecker _playerGroundTrigger;
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private CollisionChecker _playerWallTriggerLeft;
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@@ -73,6 +74,7 @@ namespace Player
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_canJump = true;
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animator = GetComponent<Animator>();
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audioSource = GetComponent<AudioSource>();
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BaseSpeed = 0.0f;
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}
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@@ -220,6 +222,7 @@ namespace Player
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private void Jump()
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{
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audioSource.Play();
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BaseSpeed = MaxAirSpeed;
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_playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, DefaultJumpForce);
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_canJump = false;
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