From ee54f96c57be0c631a712e0b773362ceb9e06517 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Sat, 26 Feb 2022 20:10:51 +0300 Subject: [PATCH] Bug Fix --- Assets/Prefabs/UI/UI.prefab | 97 ++++++++++++++++++++++++++++ Assets/Scripts/Level/LevelManager.cs | 2 + 2 files changed, 99 insertions(+) diff --git a/Assets/Prefabs/UI/UI.prefab b/Assets/Prefabs/UI/UI.prefab index 02ae740..6c07d32 100644 --- a/Assets/Prefabs/UI/UI.prefab +++ b/Assets/Prefabs/UI/UI.prefab @@ -115,6 +115,7 @@ GameObject: m_Component: - component: {fileID: 8835447878742992447} - component: {fileID: 149832901329886555} + - component: {fileID: 3234745142331231939} m_Layer: 0 m_Name: UI m_TagString: Untagged @@ -151,6 +152,102 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 82d1132fe93244a46a489ce83a9d2b41, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!82 &3234745142331231939 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7804154879131926840} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 7051737336861099880, guid: 55dad93ba7816e44c83798006fa0a277, type: 2} + m_audioClip: {fileID: 8300000, guid: 077bbd63db51b5145838abe533b7a657, type: 3} + m_PlayOnAwake: 0 + m_Volume: 1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 --- !u!1 &7862512882066520612 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Level/LevelManager.cs b/Assets/Scripts/Level/LevelManager.cs index e2a4f6e..9be4ea4 100644 --- a/Assets/Scripts/Level/LevelManager.cs +++ b/Assets/Scripts/Level/LevelManager.cs @@ -97,6 +97,8 @@ namespace Level public void DisableAllLevels() { Player.SetActive(false); + + currentLevel = null; foreach (Level level in Levels.Values) level.Disable(); }