using Level; using UnityEngine; namespace UI { public class PauseMenu : MonoBehaviour { public void Resume() => UIManager.Instance.Pauser.TogglePause(); public void Restart() { LevelManager.Instance.CurrentLevel.Restart(); Resume(); } public void MainMenu() { Resume(); LevelManager.Instance.DisableAllLevels(); UIManager.Instance.SwitchToCanvas("Main Menu"); } public void Exit() => Application.Quit(); } }