using UnityEngine;

namespace Movement
{
    public class CollisionChecker : MonoBehaviour
    {
        private Collider2D[] nonAllocColliderArray = new Collider2D[5]; // TODO increase the size if it causes problems

        public LayerMask layerMask = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer
        public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, layerMask) != 0;

        public void OnDrawGizmosSelected()
        {
            Gizmos.color = IsCollided ? Color.green : Color.red;
            Gizmos.DrawWireCube(transform.position, transform.localScale);
        }
    }
}