using UnityEngine;

namespace Interactable
{
    public abstract class InteractableBase : MonoBehaviour, IInteractable
    {
        protected bool hasBeenInteracted = false;
        public void Interact()
        {
            if (hasBeenInteracted)
                return;

            OnInteract();
            hasBeenInteracted = true;
        }

        public void ResetInteraction()
        {
            if (!hasBeenInteracted)
                return;

            OnResetInteraction();
            hasBeenInteracted = false;
        }

        protected abstract void OnInteract();
        protected abstract void OnResetInteraction();
    }
}