using Level; using TMPro; using UnityEngine; namespace UI { public class LevelButton : MonoBehaviour { private TMP_Text text = null; public int LevelNumber { get; private set; } = 0; private void Awake() => text = GetComponentInChildren(); public void SetLevel(string levelName) { text.text = levelName; LevelNumber = System.Int32.Parse(levelName); } public void StartLevel() => LevelManager.Instance.SwitchToLevel(LevelNumber); } }