using System.Collections.Generic;
using UnityEngine;

namespace AI
{
    public class ProjectilePool : MonoBehaviour
    {
        private static ProjectilePool _instance = null;
        public static ProjectilePool Instance
        {
            get
            {
                if (_instance == null)
                {
                    GameObject go = new GameObject(typeof(ProjectilePool).Name);
                    _instance = go.AddComponent<ProjectilePool>();
                }
                return _instance;
            }
        }

        public Stack<Projectile> pool = null;
        private GameObject prefab;

        private void Awake()
        {
            if (_instance != this && _instance != null)
            {
                Destroy(this);
                return;
            }

            pool = new Stack<Projectile>(64);
            prefab = Resources.Load<GameObject>("Projectiles/Basic Projectile");
        }

        public Projectile Get()
        {
            Projectile projectile = null;
            pool.TryPop(out projectile);

            if (projectile == null)
                projectile = Instantiate(prefab).GetComponent<Projectile>();

            projectile.gameObject.SetActive(true);

            return projectile;
        }

        public void Return(Projectile projectile)
        {
            projectile.gameObject.SetActive(false);
            pool.Push(projectile);
        }
    }
}